
Hey errybody. Running a game where the party’s about to be split, half of them on one map, half of them on another for two concurrent stealth missions. I’m using dynamic lighting (which I love) and my only concern on running the mission is that if the one half can’t see what the other half is doing, it’s going to be boring as shit for everyone, half the time. My current solution involves populating each map with tiny, blank tokens, set to see and with night vision, first map being populated with blank token 1, the other with blank token 2. The members not playing map 1 will be assigned blank token 1, with the result that they should, in theory, be able to see through those tokens but being tiny and blank, won’t be able to interact with them (barring some weird luck). Same with the second map, in reverse. So here’s my question to the experts: is there a simpler way to give certain players the ability to see the whole map on which they won’t be playing? Thx!