Andreas J. said: DM Eddie said: The Aaron said: There isn't an API for that, the API doesn't have access to the Explorer mode reveal, which is how I think you'd need to do that. Wasn't there one for LDL? I could have sworn there was an api that let you setup maps where the rooftops would be removed and the dynamic lighting lines got moved from the GM layer into the DL layer, or am I going crazy? I know I've seen a forum comment showcasing something similar, but don't think it's LDL-specific, nor even needs API. Think the core concept is: you setup your base map & roof graphics on the Map Layer draw DL walls as normal create as tokens any building interiors, and place them on the Token Layer(and move to bottom) When DL is active, if the are is explored, the background map & roofs are seen, and only when players directly see the "interior"-tokens is the interior maps revealed for the area. Nah there is a script, its just not in the one click and very old. It kinda sorta behaves similarly to one way dynamic lighting API in a way, but like I said, Its so old it probably only works with LDL. You can also disable DL lines blocking movement and turn interior structures into one way dynamic lighting shapes that when the players move over them they uncover the roofs. Could even use the doorknocker api's highlight doors feature to show them where the doors are so they move into a building through doors and not walls.