Workaround:  TokenMod  API and/or others    Pro users could achieve this with APIs, but there is (not yet) any that performs it quickly out-of-the-box.  Using  TokenMod  command to either manually lock all player tokens, or combine it with reactive APIs like  It's A Trap  (to call TokenMod when character moves into area) or maybe  Customizable Roll Listener  (would listen for a trigger work from the chat.   Simple:  Select player tokens and call this command:   !token-mod --flip lockMovement    Lock without selecting tokens:  If your player's Characters are named Alice and Bob, then this command will toggle their lock status. So first time locks them, second time unlocks them.   !token-mod --ignore-selected --current-page --ids @{Alice|character_id} @{Bob|character_id} --flip lockMovement     Aaron said he is thinking of updating the old TokenLock API, so it or some other APIs could soon come with a more streamlined solution to lock all or player-controlled tokens.