Workaround: TokenMod API and/or others Pro users could achieve this with APIs, but there is (not yet) any that performs it quickly out-of-the-box. Using TokenMod command to either manually lock all player tokens, or combine it with reactive APIs like It's A Trap (to call TokenMod when character moves into area) or maybe Customizable Roll Listener (would listen for a trigger work from the chat. Simple: Select player tokens and call this command: !token-mod --flip lockMovement Lock without selecting tokens: If your player's Characters are named Alice and Bob, then this command will toggle their lock status. So first time locks them, second time unlocks them. !token-mod --ignore-selected --current-page --ids @{Alice|character_id} @{Bob|character_id} --flip lockMovement Aaron said he is thinking of updating the old TokenLock API, so it or some other APIs could soon come with a more streamlined solution to lock all or player-controlled tokens.