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Dynamic Freeze Response to traps and ambush?

Hi folks, big fan! Unsure if this is something that is already implementable.  I love the dynamic lighting, but when my players move into a new area and get spotted by an enemy, or trigger a trap, is there a way to momentarily freeze their control of their token until switched back on by the GM?  Thanks! Keep up the awesome work! Rick
1646841454

Edited 1646841508
Andreas J.
Forum Champion
Sheet Author
Translator
Workaround: TokenMod API and/or others Pro users could achieve this with APIs, but there is (not yet) any that performs it quickly out-of-the-box. Using TokenMod command to either manually lock all player tokens, or combine it with reactive APIs like It's A Trap (to call TokenMod when character moves into area) or maybe Customizable Roll Listener (would listen for a trigger work from the chat. Simple: Select player tokens and call this command: !token-mod --flip lockMovement Lock without selecting tokens: If your player's Characters are named Alice and Bob, then this command will toggle their lock status. So first time locks them, second time unlocks them. !token-mod --ignore-selected --current-page --ids @{Alice|character_id} @{Bob|character_id} --flip lockMovement Aaron said he is thinking of updating the old TokenLock API, so it or some other APIs could soon come with a more streamlined solution to lock all or player-controlled tokens.
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