It causes an incredible amount of lag for my players, so no.
!tm toggle-skip-hiddenBy default it passes over the hidden tokens so the players don't know they are there.
!tm toggle-announce-player
marker = createObj('graphic', { name: state.TurnMarker.tokenName+' 1', pageid: Campaign().get("playerpageid"), layer: 'gmlayer', imgsrc: state.TurnMarker.tokenURL, left: 0, top: 0, height: 70, width: 70, bar2_value: 1, showplayers_name: true, showplayers_aura1: true, showplayers_aura2: true });
marker.set({ name: state.TurnMarker.tokenName+' '+1, bar2_value: 1 });
_AnnounceRound: function(round) {
if("undefined" !== typeof WilliamsInit && _.has(WilliamsInit,'AdjustOrder') && _.isFunction(WilliamsInit.AdjustOrder)) {If it's just a bare function in the global scope called AdjustOrder, this should work:
WilliamsInit.AdjustOrder(); }
if("undefined" !== typeof AdjustOrder && _.isFunction(AdjustOrder)) { AdjustOrder(); }
// TurnOrder.Next();