Short intro: My players got stranded on an island they know literally nothing about. They've only seen a little part of it. Now my plan is for them to explore the place, but I have trouble to figure out how best to do that. I put a Hex grid over the map, but it would work as well without a grid or square grid. a) Shroud the map in Fog of War and reveal only places they've been to? That works on paper but in reality it means they see a lot of blackness and a tiny spot of light, and don't have any idea where to go to b) reveal the entire map? It kind of takes away from the mystery aspect. They know where paths are or rivers, even though their character shouldn't know these things yet. c) Reveal only parts? That seems to be the way to go maybe. But how much is a good measure to keep the mystery intact and still give them enough info to make decissions on where to go? Or would you handle it entirely different?