Couple of items found during "testing" (ie. in play!): Issue with Equipment Section. I was able to recreate this on the beta server. Go to Equipment and click the lock, depending on (?I have no idea?) the Tab? You will see a blank row with a trash can that hangs in front of the Relock icon. The player ends up deleting their equipment while trying to relock. Once you have the issue, it may (or may not!) follow you to other tabs. What we end up doing is trying to find a tab where the lock icon is visible and click it before things start to get deleted. So, while not super critical, it would help (alot) to get it fixed. I think you need some equipment in there to get the error. (Minor) Issue with the Notes Section. I was able to recreate this on the beta server. Go to Notes. Looking at Note 1, you can enter the Name and details to the right. Add a note and the details is hidden under the Gear for all subsequent notes (whether the Single Column check box is checked or not). Not a huge deal but a little inconsistent. I like the side by side look, but understand the preference for a bigger details field. Again, not a game stopper but something to throw on the list. Everything else seems to be working really well. The players are stretching the boundaries (spells, equipment, etc.). I'm about done with a ScriptCards-based Weapon Attack Menu (lots of functionality including auto-apply conditions mods*, auto-range mods, multi-token attacks, etc.), a Save Menu, Initiative Menu/Procedure, and various automated abilities. Once ready, I'll open a thread in the Character Sheets section. I'll also add some notes on how we are managing around the mule character sheet ability issue and using bump with statusmarkers that indicate conditions (all thanks to Kurt J. the ScriptCards author). Thanks again Vince! Hope all is well! * I ended up with a method that does not modify the sheet at all. The attack script checks for statusmarkers then crossreferences a mule to apply any mods to attack rolls, damage, and ac incl. removal of dex/shield, etc. Fairly involved but is working really well (easily managed/extensible, no double counting, and no errors due to R20 issues, etc.).