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3D Dice Moving in Slow Motion

This started happening all of a sudden in a new campaign I was in the process of building.I have some simple macros that roll a set of exploding dice for Savage Worlds, and things were working fine until they weren't. The dice now sloooowly tumble across the game surface. This only happens for me, the GM. The players can roll the dice fine. Also, it happens no matter what browser, machine, or IP I use. It happens even if I relog as player. The only thing I can think of is that it seemed to start after I was experimenting with the lighting effects, but even resetting all the tokens back to no lighting does not fix the problem. Oh, and logging into another campaign? Same issue, so apparently somehow I have borked up my entire account. (And since I see no other mention of this searching the forums apparently I have found a new way to break things...)
1407871552
Gauss
Forum Champion
Please go to <a href="https://wiki.roll20.net/Solving_Technical_Issues" rel="nofollow">https://wiki.roll20.net/Solving_Technical_Issues</a> and follow the steps.
I should have mentioned that I've already done those Troubleshooting tips, all but logging the Console. Here it is, from before I log into the campaign to some sample die roles. To reiterate, the dice do roll out, and I can see the result in the chat, but the rolls are rendered slowly and choppily, and this happens across multiple browsers and even computers. My players are seeing the rolls normally. [code] Content Security Policy: The page's settings blocked the loading of a resource: An attempt to execute inline scripts has been blocked editor:8 Content Security Policy: The page's settings blocked the loading of a resource: An attempt to execute inline scripts has been blocked editor:9 70 app.js:22 "TOUCH SUPPORTED: false" app.js:23 "USING WEBGL ACCELERATION..." app.js:23 "select" app.js:18 "Switch mode to select" app.js:18 "Initializing new dice engine with randomness..." app.js:32 "Using random entropy" app.js:32 "Unable to start up OpenTok!" app.js:33 "Compiling sheet..." app.js:34 "Finding sheet rolls..." app.js:34 "window resize" app.js:35 "Final set zoom!" app.js:23 "UPDATE GL SIZE!" app.js:23 "Final set zoom!" app.js:23 "tuts loaded" tutorial_tips.js:7 Loading mixed (insecure) display content on a secure page "<a href="http://imgsrv.roll20.net:5100/?src=i.imgur.com/iwIoTlT.png&quot;[Learn" rel="nofollow">http://imgsrv.roll20.net:5100/?src=i.imgur.com/iwIoTlT.png"[Learn</a> More] jquery.min.js:2 Use of attributes' nodeValue attribute is deprecated. Use value instead. app.js:34 "Final page load." app.js:28 "Scan for new plays!" app.js:28 "Auth'ed." app.js:28 "Go post auth!" app.js:28 "initial setup" app.js:28 "refershing page listings!" app.js:30 "Got players value..." app.js:28 "joining game..." app.js:28 "Player -JO52cjmT3fRa75Tu8Q9 is offline..." app.js:26 "THREE.WebGLRenderer" "49" app.js:10 "Player -JU6xMiHmZrIrqxAtWOa is offline..." app.js:26 "Player -JU6xsmBFhjjGYGld0h4 is offline..." app.js:26 "Player -JU6y3VDCVHlLSX37Itk is offline..." app.js:26 "Deferred finish joining..." app.js:28 "Firebase Online" app.js:22 Error: WebGL: linkProgram failed, with this log: Precisions for uniform renderType do not match between the vertex and fragment shader app.js:15 Use of getPreventDefault() is deprecated. Use defaultPrevented instead. jquery.min.js:2 "Full load page!" app.js:26 "We have 3 pages" app.js:28 "handle page changes" app.js:28 false app.js:28 "refershing page listings!" app.js:30 "heard external roll!" app.js:35 Array [ "6", "6" ] app.js:35 "executing group roll!" app.js:35 "creating scene!" app.js:35 "renderer already added" app.js:35 "done with mesh!" app.js:36 "Descending into madness..." app.js:32 "init active page!" app.js:28 "activate page!" app.js:26 "FULLY ACTIVATE VIEWS FOR PAGE." app.js:26 "Graphics: 0" app.js:26 "Paths: 0" app.js:26 "refershing page listings!" app.js:30 "Reorder by ZORDER" app.js:26 Loading mixed (insecure) display content on a secure page "<a href="http://files.d20.io/images/1433/med.png?1335737429&quot;[Learn" rel="nofollow">http://files.d20.io/images/1433/med.png?1335737429"[Learn</a> More] jquery.min.js:2 "Do refresh link cache!" app.js:25 "Search took 31ms" app.js:34 "Swapping <a href="https://s3.amazonaws.com/files.d20.io/images/5058" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/5058</a>... to <a href="https://s3.amazonaws.com/files.d20.io/images/5058" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/5058</a>... app.js:25 "setting src" app.js:25 "Reorder by ZORDER" app.js:26 "Updating character sheet values" app.js:29 "shape is ready" app.js:36 "dice is now at rest." app.js:35 "skip this one!" app.js:35 "returned all current rolls" app.js:35 "all done! cleanup!" app.js:35 "Terminate worker!" app.js:35 "Finished after going 2 levels deep." app.js:33 "Roll d6" app.js:35 "executing group roll!" app.js:35 "creating scene!" app.js:35 "renderer already added" app.js:35 "done with mesh!" app.js:36 "heard external roll!" app.js:35 "Already rendering, can't show dice roll!" app.js:35 "shape is ready" app.js:36 "dice is now at rest." app.js:35 "returned all current rolls" app.js:35 "all done! cleanup!" app.js:35 "Terminate worker!" [/code]
1407874222
Gauss
Forum Champion
Are you using Dynamic Lighting?
Gauss said: Are you using Dynamic Lighting? All checkboxes for Dynamic Lighting are unchecked. As I mentioned, this problem seemed to start right after I experimented with Dynamic Lighting (vehicle headlights), but unchecking the Dynamic Lighting boxes does not repair the problem, nor does removing any numbers in the Emits Light section of the token sheet. I'm not sure what I'm missing here....
Well it's working now... Thanks, whoever fixed it, and thanks Gauss for your quick response!
I have the same problem for several months now. In Firefox on 64bit OpenSUSE, with fglrx (propietary AMD Radeon driver, I have HD7770) the 3d dice work very very slowly, very low fps, maybe ~5-10 fps. I checked some other webgl examples and they work ok, but not the 3d dice here. In Chromium they work ok on this machine, only Firefox has this problem, across at least last 3 or 4 versions and the problem is still here today.
The problem is still intermittent for me, but yes it seems worse on Firefox. It does sometimes happen when I switch to Chrome, but is much less pronounced. I'm just living with the problem, since it doesn't seem to be affecting my players at all (they see the rolls normally).
My guess is that these are computer/browser-specific issues...the 3D Dice do require quite a bit of processing/GPU-power to run. We're looking at overhauling them in the near-ish future to help with that, but in the meantime it's probably just slowed down by your specific computer's hardware...
Riley D. said: My guess is that these are computer/browser-specific issues...the 3D Dice do require quite a bit of processing/GPU-power to run. We're looking at overhauling them in the near-ish future to help with that, but in the meantime it's probably just slowed down by your specific computer's hardware... You're probably right, although the one time that they slowed across several different platforms was certainly odd. But that hasn't happened again, and now the problem just seems to happen on one machine, but not all the time. Ah computers, powered by chaos...