Hello, this group has four members, with two (kinda three) of the players alternating GM'ing their own games (swapping every week or two), meaning three players currently. We are looking for more players. We play on Saturdays at 9 AM CST (It is currently 12:34 AM for reference) and usually go for around 3-4 hours. We use Roll20 and Voice Chat via discord. A decent mic is requested. Current Campaigns: Until-Dawn, has recently started. The idea is the characters are from a futuristic society however during their journey in a cryogenic stasis the ship and the entire civilization they are from is destroyed. The players wake up in the far future, crashed on a desolate planet abandoned by the gods and infested with the undead. The players have so far re-established the basic life support of the ship and established contact with the natives of the land. Wane, everyone in the world is born with some degree of magical acumen, and as you age most people lose their abilities. The party consists of a group from the same village going on a traditional journey that all young adults are expected to go on. The world is mostly civilized, with the core races being considered people, while the other pc races are considered "monsters." (The party consists of a Catfolk [Monster, Paladin], Tiefling [Monster, Ninja], and Gnome [Alchemist]) There are also ancient ruins across the world of which not much is known besides they are one of the major sources of the mechanical animals that inhabit the world. The party is currently interested in exploring these ruins and trying to discover how to prevent their magic from waning. De El Sea, this campaign has recently started. The premise is some five-hundred years ago, your people shipwrecked on the coast of the land you now call home, Perfide. You built your home, Vespucci, there. Once the structures of your town were erected, you felt a compulsion and a promise, a compulsion to stay in the town, maintain it and wait. Wait for a promised hero, and so you did, for five-hundred years and yet no one came and no one ages. Then things started to change. The altar to the god of coin, Sedes, cracked. Time flew backwards, a year of minor changes reversed. And you, you are free of the compulsion to stay in town. The party has set off from the starting town and has to far discovered a goblin town in the midst of secession issues, they decided to take the prince of said goblins and leave after replacing him with a kitsune. Additionally, there is a series of semi-one shots being run by one of the members of the group. We are yet unsure if it will bloom into a campaign. If you are interested please reply with your experience with TTRPG's in general, and Pathfinder specifically. Also what kind of player you are.