Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Open world map and explorable darkness

Hello, I'm looking for guidance on setting explorable darkness on an open world style map (no walls).  I'm not having any luck.  I am switching between my gm account and a separate player account to view changes but I can't seem to have the map in darkness with the player token illuminating it's bright light radius.  The entire map is visible to the token. Settings below, other settings not listed are OFF. Page Settings: Dynamic Lighting ON Exploration Mode ON Update when token drop ON Token settings: Vision ON Token Emits Light, Bright Light, ON, 60ft Should this not have the map dark and only the light radius around the token illuminated? I have a series of open world maps that I need to setup for a game this week, any guidance would be appreciated.
Do you daylight set to "on" in the DL setting? Turning this off will only allow tokens with normal vision that emit light to see anything.
It is set to off. Only settings indicated as On are On.
1658785463
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Try resetting Explorable Darkness using the darkness tool?
I have tried this. I've also tried applying explorable darkness over the map, in the lighting layer, in the token layer.. Permanent Darkness works when applied, but explorable isn't.  I've reset multiple times.
What is the Page Settings for 'Grid Cell Distance' set to?  Is it possible that the token is able to see the entire map?
1658856914

Edited 1658856930
I've stumbled upon the issue while attempting to recreate one of the pages from scratch.  The background assets I'm using were set to emit light by the game as default, which was causing a global illumination.  This was not something I had taken into consideration.  Thank you for the attempts at helping.
JP G. said: The background assets I'm using were set to emit light by the game as default, which was causing a global illumination.  This was not something I had taken into consideration.  Thank you for the attempts at helping. I've done this! It was a while ago since it happened and I forgot. It now remember that it took me a while to figure that out that my map itself was emitting light. I'm glad to hear that you figured it out.