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LFP D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Far Realm Fear - Sunday Morning 10 am until 2 pm MT (Canada) One Seat Open - 3rd Level Gestalt Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 31,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 51 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October of 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Far Realm Fear &nbsp;- I have an opening on Sunday mornings and I'm looking to recruit one more for a new game. The players decided they wanted to do something weird and different with a high body count. We decided on Far Realm Fear - An invasion of bizarre creatures of the Far Realm (an alternative reality outside of the space/continuum of my world) creatures has displaced some local inhabitants and attracted local aberrations to these nexus points. They wanted to do a gestalt game (two classes) and wanted to use +1 level adjusted races. Extra feat and skills for base PHB races if you are not interested in the crazy shit. The first adventure hinted at this theme but they were too busy trying to rescue the damsel in distress to gather any intel. They did encounter some brigands on the way back to Devonshire to return Christina to her father. One of these brigands fled the ambush to an old mine nearby but the players were in rough shape and didn't choose to pursue him. They later returned to the mine to find it infested with aberrations and rogues. They routed the rogues but again were too beat up to explore further. They plan to delve deeper into the mine and find the source of the aberration surge. *Put the link to the FRF game here once you get the videos uploaded* Here's the link to my youtube channel with some of the other games I run online: <a href="https://www.youtube.com/channel/UCPIf8KOrb1oaBOM7_go-Vbw" rel="nofollow">https://www.youtube.com/channel/UCPIf8KOrb1oaBOM7_go-Vbw</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; Current Games &nbsp; <a href="https://app.roll20.net/lfg/listing/340279/far-realm-fear" rel="nofollow">https://app.roll20.net/lfg/listing/340279/far-realm-fear</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. The Lost Empire &nbsp;- 17th level gestalt game Saturdays (2 pm to 10 pm MT) - There are 0 seats open at this table. The Lost Empire 2.0 &nbsp;- 12th level game Tuesdays (6 pm to 10 pm MT) - There 1 seat open at this table. Plane Escape &nbsp;- 14th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising &nbsp;- 16th level game Alternate Sundays (10 am to 2 pm MT) - 0 Seats Available. East Marches Main Campaign &nbsp;- 10th level game - On hold, while a player is dealing with personal issues - 0 Seats available. Noobling Grotto &nbsp;- 1st to 6th game Friday Nights - (6 pm to 10 pm MT) - Drop-in game for new players. Chaos in the East &nbsp;- 17th level game - Sundays (10 am to 2 pm MT) - Back on as of Oct 3 - 0 Seats Available. Seafaring &nbsp;- 22nd level game - Sundays (10 am - 2 pm MT) - Backup game when others fall through - 0 Seats Available. Embers of the North &nbsp;- 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; $3 per hour (with a group of 5) of gameplay (1st-4th level) minimum of 4 hours. $3.50 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
They handled the Cloaker guarding the entrance with relative ease. I was really surprised it wasn't a lethal encounter for a 2nd level party.
After being tricked by the cloak, they were weary of the random steal chest in the mine.
The first gibbering mouthers went down like a bitch but the second one lasted a little longer, lol.
They are still trying to figure out what's going on with the aberrant goblins. They know they can mimic a host and swallow whole but they haven't managed to roll high enough on their knowledge checks to get any real details.
I have one guy interested but I haven't vetted him yet so I'll leave the post open until he's onboard.
"Always, always say we loot the bodies/room.&nbsp; Take everything not bolted to the ground." They were in rough shape and didn't want to hang around. S everal rogues escaped. T hey needed to get to the exit before they regrouped.&nbsp; Titus was at -15 HP... "We were hurting, almost out of spells and the damn rogues had cloaks that would cast invisibility like 3/day, so they stab-stab, disappear, and then stab-stab repeat..." Yeah, they were awesome. M y favourite part was when Titus was standing (briefly) between two invisible rogues,&nbsp; flanked, flat-footed, and then took 4 sneak attacks. It was glorious.
The nothic managed to catch unprepared and got a few good hits in but they made the save against his rotting gaze and finished him off pretty quickly.
The priest of Mask managed to slip away while they were peeling Titus off the floor so he'll be a reoccurring bad guy.
I opened this game with a modified version of the goblin tomb adventure and it was a huge hit. I'll post the video link once I get caught up on my uploads. I posted 89 new videos in the last batch but still have dozen to go... I'm more than a month behind on my uploads, lol.
I even made a new, more detailed, version of the dungeon with some extra features.
They manage to plunder the dungeon in their first pass. Joe got the cloak of charisma for his sorcerer, they've never managed to figure that out before, Jagat got the magical bastard sword and animated shield, and they even pillaged the tomb without triggering the wight or skeletons.
"Always, always say we loot the bodies/room.&nbsp; Take everything not bolted to the ground." They were in rough shape and didn't want to hang around. S everal rogues escaped. T hey needed to get to the exit before they regrouped.&nbsp; Titus was at -15 HP... "We were hurting, almost out of spells and the damn rogues had cloaks that would cast invisibility like 3/day, so they stab-stab, disappear, and then stab-stab repeat..." Yeah, they were awesome. M y favourite part was when Titus was standing (briefly) between two invisible rogues,&nbsp; flanked, flat-footed, and then took 4 sneak attacks. It was glorious.
The gricks are not related to the nexus breach but are drawn to its influence. many aberrations are in the area for this reason. Not all of them are from the Far Realm.
The hobgoblin captain wasn't much of a threat to them. I probably should have used the bugbear. It's hard to know how a first level party will deal with things.
As they continue deeper into the old mine, they expect to find the entrance to the goblin mine, the Underdark, and the goblin city beyond. They don't have much intel about&nbsp; Zirdran but they think it's the source of the "disturbances" they've been dealing with...
Next Sunday we are back at it with FRF. What await the braves "heroes" in the mine?
<a href="https://www.youtube.com/watch?v=YpSa8bR_W5c&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=59" rel="nofollow">https://www.youtube.com/watch?v=YpSa8bR_W5c&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=59</a>