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Hover to see token name and bars

+1
I love this idea.
March 08 (8 years ago)
Having this as an option would be really useful, maybe put into the same page as the selection boxes for who can see the labels and bars, or as a global toggle "auto-hide token labels". 
+1
March 09 (8 years ago)
Anyone know the event, if it exists, that gets called when the mouse hovers over a token (MouseOver?), and then stops hovering? I couldnt find anything in the API. so it may not exist but since the cursor changes to the move cursor, something is firing. 
+1 this would be Awesome! We were just fiddling with names and currently DM has to turn names on and off constantly.
June 07 (8 years ago)
Jedd
KS Backer
Marketplace Creator
+1
September 14 (7 years ago)
Doable, but no current timeline.
That's great news. Thanks, Nolan! I hope to see this feature implemented soon!
November 22 (7 years ago)
Fábio_CM
Sheet Author
I would add other option: see the bars over the token on hover. This would make the UI clean, because the bars would not overlap other tokens.
I'd like to see this too.

+1, I'd like to see a feature like this too.

+1 here. Anything to improve the state of tokens.

+1, I'd really love this feature.

Oh, yes please. +1
September 01 (6 years ago)
Why isn't this a thing already? +1
September 02 (6 years ago)

+1 

Sounds like one of those things I never knew I needed until I saw it.  

September 28 (6 years ago)

Edited September 28 (6 years ago)

(Strangely my video recorder is not capturing my mouse position correctly. I'm clicking on and off the token.)

I don't know how useful hover is.
Something can be done pretty well with a click but on hover you have to have determinations for what counts as a hover and how long that should be and also what to do with touch screens and I think on select is just better. Don't have to worry about all that.

Shameless plug.
https://app.roll20.net/forum/permalink/6790397/

January 15 (6 years ago)
Kenton
Forum Champion
Translator

We have some improvements coming to the way that token templates work. That update ties into the Custom Status Icons feature. The one potential problem with this idea is what constitutes a "hover." If the purpose is to make it easy to find tokens when they're really close together, hovering is potentially going to be a bad experience. Either names and bars will jump all over the place, or it will take as long or longer to find the token you want.

We see the value of this feature and it's something we hope to include in the future. First we'll need to do more research into the right implementation before we find a place for it in our development queue. We'll update here when any action has been made.

January 15 (6 years ago)

I know I'm unaware about what the team has already discussed but, having made a couple different styles of implementation myself, I think the two useful types are "onclick/ ontouch" and "onhover". Here's my thinking with a good way it could work and logic behind it:

Touch screens can't hover so they only need ontouch if they want it.
Regular users could need both in various situations but hover could actively hinder the game like you said.

Therefore...

onclick/ ontouch already has bars but should also have nameplates. If you can select a token you can open its settings and the board already has to do a redraw so it's not very expensive at this point.

onhover should be a hotkey.
You could either do it where while holding a key (like tab) anything you hover over on the current layer shows names/ bars
OR
a button (like tab) would show all nameplates you have permission to view. As a GM this option seems much quicker and more user friendly for users as well. It even opens up the possibility of it being a gameplay mechanic (Think tab in Baldur's Gate) where you hold the button to see what you can interact with as a player. It also seems more sensible to redraw the canvas one time instead of many.

Just my 2 cents.

January 16 (6 years ago)

Keep in mind that you currently can't click a token that you don't control, so simply surfacing the nameplate along with the bars on click isn't sufficient. 

January 16 (6 years ago)

Noon said:

If you can select a token you can open its settings and the board already has to do a redraw so it's not very expensive at this point.

Aaron said:

Keep in mind that you currently can't click a token that you don't control, so simply surfacing the nameplate along with the bars on click isn't sufficient. 

Already minded.
Nobody wants that. That's why we have self/ other visibility buttons on each token.

January 17 (6 years ago)

Folks are saying that doing things onhover will be noisy (true) so we should do them onclick. Problem with that is that if you can't click, it doesn't work. I agree that the current click behavior is correct, it just breaks the proposed implementation of this feature. 

January 19 (6 years ago)
Pat
Pro
API Scripter

There is also accessibility to consider, and that many forms of interactive control are not mouse-based, so only focus/click is possible not hover (and as mentioned before, hover doesn't exist on touch) 

+1

February 14 (6 years ago)
Kenton
Forum Champion
Translator

Thank you all for the feedback. We have several thoughts about the right way to implement this feature. We intend to explore and prototype later in 2019 in connection to some other enhancements to the VTT that will be coming behind the Get a New Look update polish, an overhaul of WebGL utilization of Advanced Fog of War, and with an eye on plans for Mobile.

October 02 (5 years ago)

Additionally, it should bring the info to the top layer, so that it doesn't get hidden behind other tokens. Personally I wouldn't want it hidden, but I would love to be able to select or hover over a token to see what it's name is (Or in the case of my baddies, it's number!)

+1

Having an option to allow a player to mouse hover over a token to reveal its name would be helpful.

As it is right now, the a token is placed on the north side of wall and Show Nameplate is enabled, then the nameplate will show on the south side of the wall. There isn't an option to move the name plate, and it's inconvenient to edit a token during a game session to enable Show Nameplate after the token is revealed, especially with multiple tokens.

Here is an example of what I'm talking about.


May 09 (5 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

Huh, "Not Now" isn't a tag I've seen too much on these.


Craig said:

As it is right now, the a token is placed on the north side of wall and Show Nameplate is enabled, then the nameplate will show on the south side of the wall. There isn't an option to move the name plate, and it's inconvenient to edit a token during a game session to enable Show Nameplate after the token is revealed, especially with multiple tokens.

Yeah, this interaction is something my party stumbled upon when we were exploring DL and AFoW.


Implementation options to migrate the above problem:

  • Option to have the nameplate appear only on a hover(this suggestion)
  • Option to have the nameplate be on the token, like how health bars can be at the token bottom part(not surprised if there is a suggestion for this)
  • Make the nameplate only show when enough of the tokens lower part is visible. With the UDL, this might be easier to implement than before. Maybe the nameplate's visibility should be keyed/tied to the lower 25% part of the token, so that if one is visible, the other is also, or vice versa. This would mean that UDL Dim Lighting's fading visibility could result in a far-away token being barely visible, and it's nameplate have same transparency as the token's lower part.




August 17 (5 years ago)
Tim
Plus

I would like to give this thread a +1.  This feature would be lovely.  In addition to characters, would also work on signs in a village or city.

December 08 (4 years ago)

I would like a flexible rollover so you could choose what information is displayed. A default name tag and stat bars/numbers but other free form text would be handy

February 07 (4 years ago)

+1 Seems crazy that this is not in the game yet. 

February 20 (4 years ago)

While MapTool did it for years.

August 26 (3 years ago)

Edited August 26 (3 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

Would be nice, so you can avoid having the nameplate expose characters otherwise hidden by dynamic lighting. Haven't tried out in a while, so not sure if it's an issue any longer, but would be a nice feature regardless.

But as this is tagged as "Not Now", seems really low priority for them.

April 23 (3 years ago)

+1

May 18 (3 years ago)
Ashton
Forum Champion
Compendium Curator

I’m excited to say that this work is officially Queued and I’m updating the status of the thread. As you all know, we’ve done a lot of other work on the VTT in the last year especially and have more planned. This is part of that planned work.

May 25 (3 years ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter


Andreas J. said:

  • Make the nameplate only show when enough of the tokens lower part is visible. With the UDL, this might be easier to implement than before. Maybe the nameplate's visibility should be keyed/tied to the lower 25% part of the token, so that if one is visible, the other is also, or vice versa. This would mean that UDL Dim Lighting's fading visibility could result in a far-away token being barely visible, and it's nameplate have same transparency as the token's lower part.

It might be possible to tie visibility of the name plate to show if the token's DL square is visible (the little square which dictates whether a token can move through a space)?


+1

August 25 (2 years ago)
Ashton
Forum Champion
Compendium Curator

Hey folks, very excited to say that this option is now available on the VTT (under Settings > Graphics)! Happy we were able to tackle this as part of our push to deliver 5 of the top 10 most popular Suggestions & Ideas from the forum this year. As a note, hover will not work on tablets or mobile devices.

I'm now closing this thread and refunding votes so you can vote on your next favorite idea in the Suggestions & Ideas forum.