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Hover to see token name and bars

Score + 472
+1
I love this idea.
Having this as an option would be really useful, maybe put into the same page as the selection boxes for who can see the labels and bars, or as a global toggle "auto-hide token labels".  +1
1489031452
Anyone know the event, if it exists, that gets called when the mouse hovers over a token (MouseOver?), and then stops hovering? I couldnt find anything in the API. so it may not exist but since the cursor changes to the move cursor, something is firing. 
+1 this would be Awesome! We were just fiddling with names and currently DM has to turn names on and off constantly.
1496841609
Jedd
KS Backer
Marketplace Creator
+1
1505420193
Nolan T. J.
Roll20 Team
Doable, but no current timeline.
That's great news. Thanks, Nolan! I hope to see this feature implemented soon!
1511309625
Fábio_CM
Sheet Author
I would add other option: see the bars over the token on hover. This would make the UI clean, because the bars would not overlap other tokens.
I'd like to see this too.
+1, I'd like to see a feature like this too.
+1 here. Anything to improve the state of tokens.
+1, I'd really love this feature.
Oh, yes please. +1
1535801688
hatiN
Plus
Why isn't this a thing already? +1
1535860742
+1  Sounds like one of those things I never knew I needed until I saw it.  
1538163815

Edited 1538163839
(Strangely my video recorder is not capturing my mouse position correctly. I'm clicking on and off the token.) I don't know how useful hover is. Something can be done pretty well with a click but on hover you have to have determinations for what counts as a hover and how long that should be and also what to do with touch screens and I think on select is just better. Don't have to worry about all that. Shameless plug. <a href="https://app.roll20.net/forum/permalink/6790397/" rel="nofollow">https://app.roll20.net/forum/permalink/6790397/</a>
1547574382
Kenton
Roll20 Team
We have some improvements coming to the way that token templates work. That update ties into the Custom Status Icons feature . The one potential problem with this idea is what constitutes a "hover." If the purpose is to make it easy to find tokens when they're really close together, hovering is potentially going to be a bad experience. Either names and bars will jump all over the place, or it will take as long or longer to find the token you want. We see the value of this feature and it's something we hope to include in the future. First we'll need to do more research into the right implementation before we find a place for it in our development queue. We'll update here when any action has been made.
I know I'm unaware about what the team has already discussed but, having made a couple different styles of implementation myself, I think the two useful types are "onclick/ ontouch" and "onhover". Here's my thinking with a good way it could work and logic behind it: Touch screens can't hover so they only need ontouch if they want it. Regular users could need both in various situations but hover could actively hinder the game like you said. Therefore... onclick/ ontouch already has bars but should also have nameplates. If you can select a token you can open its settings and the board already has to do a redraw so it's not very expensive at this point. onhover should be a hotkey. You could either do it where while holding a key (like tab) anything you hover over on the current layer shows names/ bars OR a button (like tab) would show all nameplates you have permission to view. As a GM this option seems much quicker and more user friendly for users as well. It even opens up the possibility of it being a gameplay mechanic (Think tab in Baldur's Gate) where you hold the button to see what you can interact with as a player. It also seems more sensible to redraw the canvas one time instead of many. Just my 2 cents.
1547670450
Keep in mind that you currently can't click a token that you don't control, so simply surfacing the nameplate along with the bars on click isn't sufficient.&nbsp;
Noon said: If you can select a token you can open its settings and the board already has to do a redraw so it's not very expensive at this point. Aaron said: Keep in mind that you currently can't click a token that you don't control, so simply surfacing the nameplate along with the bars on click isn't sufficient.&nbsp; Already minded. Nobody wants that. That's why we have self/ other visibility buttons on each token.
1547745241
Folks are saying that doing things onhover will be noisy (true) so we should do them onclick. Problem with that is that if you can't click, it doesn't work. I agree that the current click behavior is correct, it just breaks the proposed implementation of this feature.&nbsp;
1547885835
Pat
Pro
API Scripter
There is also accessibility to consider, and that many forms of interactive control are not mouse-based, so only focus/click is possible not hover (and as mentioned before, hover doesn't exist on touch)&nbsp;
+1
1550174143
Kenton
Roll20 Team
Thank you all for the feedback. We have several thoughts about the right way to implement this feature. We intend to explore and prototype later in 2019 in connection to some other enhancements to the VTT that will be coming behind the Get a New Look update polish, an overhaul of WebGL utilization of Advanced Fog of War, and with an eye on plans for Mobile.
1569983750
Additionally, it should bring the info to the top layer, so that it doesn't get hidden behind other tokens. Personally I wouldn't want it hidden, but I would love to be able to select or hover over a token to see what it's name is (Or in the case of my baddies, it's number!)
+1
Having an option to allow a player to mouse hover over a token to reveal its name would be helpful. As it is right now, the a token is placed on the north side of wall and Show Nameplate is enabled, then the nameplate will show on the south side of the wall. There isn't an option to move the name plate, and it's inconvenient to edit a token during a game session to enable Show Nameplate after the token is revealed, especially with multiple tokens. Here is an example of what I'm talking about.
1589039323
Andreas J.
Forum Champion
Sheet Author
Translator
Huh, "Not Now" isn't a tag I've seen too much on these. Craig said: As it is right now, the a token is placed on the north side of wall and Show Nameplate is enabled, then the nameplate will show on the south side of the wall. There isn't an option to move the name plate, and it's inconvenient to edit a token during a game session to enable Show Nameplate after the token is revealed, especially with multiple tokens. Yeah, this interaction is something my party stumbled upon when we were exploring DL and AFoW. Implementation options to migrate the above problem: Option to have the nameplate appear only on a hover (this suggestion) Option to have the nameplate be on the token , like how health bars can be at the token bottom part(not surprised if there is a suggestion for this) Make the nameplate only show when enough of the tokens lower part is visible . With the UDL, this might be easier to implement than before. Maybe the nameplate's visibility should be keyed/tied to the lower 25% part of the token, so that if one is visible, the other is also, or vice versa. This would mean that UDL Dim Lighting's fading visibility could result in a far-away token being barely visible, and it's nameplate have same transparency as the token's lower part.
1597686246
Tim
Plus
I would like to give this thread a +1.&nbsp; This feature would be lovely.&nbsp; In addition to characters, would also work on signs in a village or city.
I would like a flexible rollover so you could choose what information is displayed. A default name tag and stat bars/numbers but other free form text would be handy
+1 Seems crazy that this is not in the game yet.&nbsp;
While MapTool did it for years.
1629997973

Edited 1629998044
Andreas J.
Forum Champion
Sheet Author
Translator
Would be nice, so you can avoid having the nameplate expose characters otherwise hidden by dynamic lighting. Haven't tried out in a while, so not sure if it's an issue any longer, but would be a nice feature regardless. But as this is tagged as "Not Now" , seems really low priority for them.