I'm running a game where the board uses big chunky hexes, each of which can hold multiple tokens. The problem is, every time I drag a character into the map, the game snaps them to the size of a hex, resulting in this: Then I have to resize it by hand, meaning every token is a slightly different size, and the whole thing is just a huge hassle. Is there a way to disable snap to grid on a map? If not, should there be, or is this functionality too niche?