Scarecrow71 said: Kraynic said: Adventure doesn't really mean anything though. Terminology on how things are accessed (and applied to games) will be Module, Addon, Art Library, and/or Compendium. Anything else is descriptive text of the product instead of a technical term of how it is presented. Thats rather confusing for new users such as myself. The description literallynstates it is a 3rd kevwl adventure, and the product page itself shows 3 items in the bundle - one add-on, one art library, and one unmarked. The images for the unmarked item show maps and an adventure and such. I just don't understand how everything can point to this being a module and them be told it isn't. But, I will have to trust you as you have been here fat longer than I have. So then, my next question: how do I use this item then? Howndo I incorporate this with any other game I'm running? There are two kinds of adventure products in Roll20's marketplace. "Modules" that are used to create your game, and "Addons" which are added to existing games. The product page indicates which kind it is. Yes, both Roll20 modules and Roll20 addons are modules in the sense that they are an adventure module. But, Roll20 has to define them in some way to separate the two. Roll20 Modules are usually too big to add to a game, while addons are usually too small to warrant creating as an entire game. Addons are better suited to adding to existing games. To add an Addon to your existing game go to your game's campaign details page. Go to the addon's section, find the addon you want to add to your game. Select it and add it. It is now in your game.