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DnD 5e sheet - PHB release

1408570638

Edited 1408790018
Actoba
Pro
Sheet Author
Now that the PHB is officially released I've updated the sheet so that it should cover the PHB rules as written. There were a few other things I would have liked to have done, most particularly a review and significant update of the Class section of the sheet to provide greater class based support, but as ever the real work has consumed all my free time and as I'm going to be either working or travelling for most of the next couple of weeks I wanted to get something out for people to start using especially with all the new classes and features available...anything that isnt a quick bugfix or very minor issue will have to wait for a few weeks i'm afraid :( Below is a summary of the changes that I have submitted and that should be available here on roll20 when the next character sheet update is done by the dev team. Happy gaming and as always feel free to leave your comments/suggestions/feedback and i'll do my best to respond as an when I can. 5e char sheet PHB release edition (dated 20th August 2014 at top of sheet) Added a basic NPC sheet that should at least allow GM/DM's to setup monsters and use the data on the sheet as token actions. The NPC sheet sends all of it's macro output to the GM/DM via private whispers/tells, and the expectation is that the people using the NPC portion of the sheet should be more familiar and comfortable using the Roll20 system. With the exception of the @{character_name} attribute, all the NPC sheet attributes are independent of the player version of the sheet... Added support for the "Jack of all trades" option in the skill proficiency drop down. This bard class feature will add half a characters proficiency bonus to a skill roll Reworked passive ability scores so that each skill now has a passive skill score for it. This is very briefly mentioned in the PHB as something that a GM/DM can use...tho it's clear that the Passive Perception score is still the most likely to be used! Either way all the passive scores are available now for all skills should you want to use them. Added support for the new Sorcerer and Warlock classes throughout the sheet including a specific section in the spellbook section for their individual styles of casting (sorcery points / alternative spell slot and invocation known autocalc) Reworked and updated the spell dashboard in the spellbook section to better support the wider range of caster types (those that prepare spells, those that know spells, specialist casters, etc...) Added support for the fighter and rogue spellcasting subclasses within the spellbook section (Arcan Trickster/Eldritch Knight) so that if you are using that subclass you should find the same level of support in that section as any other spell caster would. A load of minor updates to fix spelling, hit dice changes and other minor updates as the transition from Playtest rules -> Basic D&D rules -> PHB rules should now be complete. I think I caught most of the changes that were required in the transition but if anyone finds something that doesnt look right please do let me know! Added more options to the armour table so that both worn AC and unarmoured AC can now be auto calculated. This includes support for the monk and barbarian unarmoured defense features. It is likely that the armour section will be moved to it's own page in the sheet in a future release but for now it's still within the Inventory page.
Thank you!
I'm getting ready to begin running a new 5e game in a couple of weeks. I'd prefer the players use the new PHB sheet rather than use the current one and then have to totally redo the sheet following the next character sheet update. Is there a schedule for when the sheets get updated? Like once a week? Every other week?
1408574333

Edited 1408574446
Actoba
Pro
Sheet Author
I added another bullet point to the changelog list in the first page because I forgot it initially (the armour changes). The sheets will on average get updated around once a week but occasionally it's a little bit longer and occasionally it's a little bit more frequent (multiple times a week). It really just depends on the dev team availability and scheduling I guess. There are 11 sets of updates waiting to be added right now and the last pull was done 9 days ago so we're likely due for a refresh sometime this week if all goes well and the devs have recovered from their Gencon/Ennie win hangovers ;)
I'm not entirely sure this is the place to post this (my apologies if it's not! Just point me in the right direction :)), but I wanted to point out a potential bug in the way Paladin spells are calculated in the August 3rd character sheet. (To get the "updated character sheets" do my players have to start from scratch, or is there an update button somewhere?) According to the PHB, a paladin may prepare a number of spells equal to his/her charisma modifier + 1/2 of his/her paladin level (rounded down). In a campaign I'm running, our paladin just hit level 2 and he has a charisma modifier of 2. Based on the PHB, it seems as though his "Max Prep" slot should read as 3: two from his CHA mod and 1 from his paladin levels (divided by 2). The current character sheet build displays as 2 (rather than 3) and is one of the unchangeable boxes (since it grabs the info from elsewhere). I fiddled briefly with the character's stats to see if it was drawing from the wrong core stat (I thought maybe it was grabbing his +1 wisdom modifier?) but that doesn't appear to be the case. I'm sure it's a quick fix in an upcoming build (or it's already been fixed and I just don't have the most current sheet), just wanted to point it out!
1408606107

Edited 1408606297
Actoba
Pro
Sheet Author
Thomas, the version of the sheet you are using right now only had full releas rules and calculations for the 4 classes available in the basic DnD PDF. All the other class calculations were based on the playtest rule set. The new version of the sheet has all those updated to the rules as listed in the PHB for all classes. You don't need to do anything to update if you are using the 5e sheet already available on roll20. When the update is to the sheet is approved and applied by the dev team your sheet will just update to the new version and all your existing stats/entries will still be there I the new sheet. i try very hard to make sure any update doesn't break or lose anything for people already using the sheet but sometimes of course there may be some changes which will require some user input or update. In this example, the changes to the in armoured AC attribute will mean that people need to set that up when they first use the new version....something that should take no more than 60 secs or so for the benefit of your unarmoured AC now auto updating as your core stats change and having the monk and barbarian class features incorporated too. So in summary, all is fixed in the new version, and you don't need to do anything to update to it as it will happen automatically once the sheet is approved by the devs. Oh and it's a good idea to keep an eye on the forums here to see what the latest updates are and/or to report bugs or just give some feedback :)
Just wanted to say thank-you for all your hard work and labor. You make my game so much nicer.
Yes, once again thank you Actoba, my expanded sheet would be no where without all of your hard work!
I know you might disagree, but anyway you can at least merge the stats as the same attribute name? My issue being here that if make a script that uses the target AC or mod, it won't work with both PCs and NPC. (Armor and modifiers) I could modify it to do as such, but I'm just wondering if you mind having this undesirable side effect. I'm hoping to keep my mentor power 5e sheet in line with yours for mentors that want extra functionality. Thanks!
1408627866
Finderski
Pro
Sheet Author
Compendium Curator
I'd like to just say thanks to Actoba as well. While I don't play DnD 5e, his sheet was invaluable as I constructed my version of the Savage Worlds sheet. So, thanks! Hope you don't mind that I borrowed rather liberally from your sheet. :)
1408644451
Actoba
Pro
Sheet Author
@Bryan K - If you mean change the NPC sheet attributes to match the PC sheet attributes then no sorry I wont be doing that. I believe that a separation allows for much more flexibility in how those stats are then used by end users and also provides some security around accidently setting and/or using the incorrect field. AC in particular is one that wont change (using your target AC example) as the PC AC values are auto calculated based on entries in the armour table in the inventory section. The NPC AC value is simply entered (with an optional description field for something like "Chain mail and shield" or "Natural armour"). I really think that a separation of the attributes is the way to go....I'm afraid I am not a fan of using the "Target" in macros as I feel its an automation step too far...though I can understand why some people would like that. @Everyone - Thanks for the kind words and please feel free to grab and cannibalise any parts of the sheet/css/whatever as much or as little as you want.....just do so at your own risk...i dont have much free time (or motivation!) to support other sheets, though i'll try to help out where I can. :)
i am curious about the macros used in the 5E character sheet. looking at the computations via mouse-over, it is an avalanche of modifiers, floors and ceilings. the entire equation should be more like [[D20 +stat mod +proficiency +magic item bonus]]. what are the other things for?
1408665352
Wes
Sheet Author
Hey Actoba, do a {character_level} and {spell_ability_mod} exist in the character sheet? If so am I able to access them with an @{selected|} call?
1408672159

Edited 1408672177
Like others said before me, thank you @Actoba for all your work and quickly updating the D&D5e character sheet with the new PHB info. We'll be using it shortly in our first roll20 campaign ^^
Wesley L. said: Hey Actoba, do a {character_level} and {spell_ability_mod} exist in the character sheet? If so am I able to access them with an @{selected|} call? there is a @{level} the spell ability modifier depends on the class.
1408677829

Edited 1408678738
Gold
Forum Champion
We used the sheet today, trying out 5E DnD gaming, and it worked well enough. 3 comments/complaints/questions. One confusing bit is the large amount of math that comes up when you mouse-over one of the inline dice rolls for attack rolls. We found it is hard to see what the actual Dice roll result was on the d20 (such as "15" unmodified), as there are several lines of modifiers, brackets, and mathy looking code. We found the "15" is in the middle. Now, I completely understand this is how the dice-roller works & not in your control, but we just wondered why it "looks" so complicated and -- well, please improve it if the dice-roller later evolves to any way you can make it highlight the actual dice result in the inline formula popup. Another question was: I'd like to take that Attack roll from the sheet, and maybe tweak it and make my own Macro. But how do I get the macro dice code that is currently used on the sheet? (For example the Attack macro under Weapons, or the Attack macro on a spell to-hit roll). Once it 'renders' the dice roll from the sheet, into the chatroom, it's not letting me go into Dice Roller (on the left-hand toolbar that normally gives "Last 10 Rolls") or Up Arrow to see what code was rolled, the 2 normal ways I know for reviewing recent rolls. Last bit that caused minor confusion for Players and Dm today, visually, is the "extra" damage that automatically rolls for Critical hits: the "extra" number seems to stand out more than the regular damage number , due to the way it is typeset (it seems to say you hit "For: 5, EXTRA: 10!!!!"). Maybe it could be written with bolder emphasis on the actual damage and lesser emphasis on the crit damage, such as: DAMAGE ROLLED: 5 (add 10 more if it is a Crit.) instead of appearing to emphasize the crit damage more. Make sense? Roll a few Attacks and Damages in a row, for a party, and see if you agree the Crit damages stand out more than the regs. Thanks for working on the sheet. It's really extensive, professional looking, and great.
Gold, my only idea for the first part is to perhaps move the roll to the end, so it isn't in the middle. click in the chat box after rolling it and press the up arrow key, copy and paste (modify if you wish) danage, could be slightly tweaked, it already does two new lines.
I am confused. In my current campaign, I am the referee, the character sheet still show a date of August 3rd. Will the new version show up when there a Roll20 update?
1408743729
Actoba
Pro
Sheet Author
Ok lots of questions (answered in reverse order since i'm working my way back up the thread from this point) - The updated character sheet (dated 20th August) is awaiting approval form the roll20 dev team....when they approve it your sheets will automatically update...you will know it has happened because the date on the sheet will have updated. The tooltips for the dice rolls look complicated because of a combination of the order of operations the dice roller has and the limitations of the system meaning that sheet authors/macro makers have to come up with complicated mathematical gymnastics to do things like work out the maximum of 2 different numbers (or other functions). There is nothing I can do about that i'm afraid. I have subitted suggestions and feedback on this issue a while back in the suggestions forum...but for now it is what it is i'm afraid Any macro button that isnt inside a repeating section you can just call directly in a macro instead of having to build the full macro yourself. The next update I plan to remove the help text page in the sheet (so it can be used for something else) and replace it with a roll20 wiki page (similar to the one i did for the old playtest sheet) that lists the attributes and macros and gives help on how to use them in your own macros. That wont be coming for at least a few weeks though as i'm pretty busy until then i'm afraid. To get you started though the weapon attack macro buttons are called MeleeAttackX and MeleeDamageX, or RangedAttackX and RangedDamageX...where X = the row number of that section from 1-6 (ie. MeleeAttack1, MeleeAttack2, etc...) There is very little option for formatting output to chat either i'm afraid....but i'll have a look to see if I can improve it a little in the next update if it's proving confusing at the moment. Again this is another area that probably could do with some improvement from the roll20 side now that the character sheets are in such wide use....but for now it's only plain text and no formatting (without API) Overall character level is in the @{level} attribute and is simply a sum of all the character levels which are also available in the following format - @{barbarian_level} , @{bard_level}, etc.... Spell ability mod is available on a per class basis. There is one for each of the spell casting classes (and subclasses) listed on the spellbook page of the sheet. For example - @{arcane_trickster_spell_bonus}, @{bard_spell_bonus}, @{cleric_spell_bonus}, etc... Most d20 rolls are indeed a simple case of 1d20 + some array of modifiers.....the problem is the working out of the modifiers. Lets take a simple example of an attack roll (d20) plus strength modifier + proficiency bonus...and you should see that because roll20 substitutes in the full calculation for something, instead of just the result of that calculation, how the end result looks as messy as it does in the tooltips Base calc : [[1d20 + @{strength_mod} + @{PB}]] And for this example we'll say we have a level 1 fighter with a strength of 16. Strength Mod calc : (floor((@{strength}-10)/2)) PB calc : (ceil((@{level})/1e10) + ceil((@{level})/4)) Level calc (used by PB) : @{barbarian_level} + @{bard_level} + @{cleric_level} + @{druid_level} + @{fighter_level} + @{monk_level} + @{paladin_level} + @{ranger_level} + @{rogue_level} + @{sorcerer_level} + @{warlock_level} + @{wizard_level} So we start with the base calc and then start substituting in the other calcs till we reach the cal that is actually "rolled" and what ends up in the tooltip :- 1d20 + @{strength_mod} + @{PB} 1d20 + (floor((@{strength}-10)/2)) + @{PB} 1d20 + (floor((16-10)/2)) + @{PB} 1d20 + (floor((16-10)/2)) + (ceil((@{level})/1e10) + ceil((@{level})/4)) 1d20 + (floor((16-10)/2)) + (ceil((@{barbarian_level} + @{bard_level} + @{cleric_level} + @{druid_level} + @{fighter_level} + @{monk_level} + @{paladin_level} + @{ranger_level} + @{rogue_level} + @{sorcerer_level} + @{warlock_level} + @{wizard_level})/1e10) + ceil((@{barbarian_level} + @{bard_level} + @{cleric_level} + @{druid_level} + @{fighter_level} + @{monk_level} + @{paladin_level} + @{ranger_level} + @{rogue_level} + @{sorcerer_level} + @{warlock_level} + @{wizard_level})/4)) And finally we arrive at the following now that all the attributes have been simplified down to the values in their respective fields...and this is what it "rolled" by the dice roller and what is used for the tooltips : 1d20 + (floor((16-10)/2)) + (ceil((0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0)/1e10) + ceil((0 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0)/4))
1408759495
Gold
Forum Champion
Good explanations. From my requests & your response, the 1 thing I would ask if you can put on your to-do list is some minor plain-text improvement of Damage so that Crit damage stands out lesser. I will wait for the Wiki page you plan to build later, to get the exact Macro text if needed. I don't know the difference between a "repeating section" or a macro that's not in a 'repeating section' yet, so i'm going to look into what that means. Thinking maybe a repeating is like Weapons where you can add another line, and non-repeating is like Saving Throws / Ability checks.
1408769654

Edited 1408769734
From what I read, @Actoba will document this on the wiki. But well, if you want to, here are some macros I figured out from looking at the GitHub repo for this character sheet & the general macro wiki entry. These macros require that you have selected your character's token. #initiative %{selected|Initiative} #melee1 %{selected|MeleeAttack1} #melee2 %{selected|MeleeAttack2} #range1 %{selected|RangeAttack1} #range2 %{selected|RangeAttack2} #stealth /em makes an ability check DEX (Stealth) check: [[1d20 + @{selected|Stealth} + @{selected|global_check_bonus} ]] | [[1d20 + @{selected|Stealth} + @{selected|global_check_bonus} ]] #perception /em makes an ability check WIS (Perception) check: [[1d20 + @{selected|Perception} + @{selected|global_check_bonus} ]] | [[1d20 + @{selected|Perception} + @{selected|global_check_bonus} ]] I am guessing that these we'll be the ones we use the most. But we'll see.
Thank you again for your excellent sheet. I just wanted to tack on to the list of suggestions something minor. There are a number of damage dealing spells that automatically hit, or require a save rather than hit dice, and cannot crit. It'd be nice if there was a 'cannot crit' checkbox in the damage section of spells to clean up the damage dice rolled.
1408786356
Actoba
Pro
Sheet Author
I have both crit changes (formatting output and options to suppress the crit output for some spells) on the todo list....remember that I wont have time to look at these for at least another coupld of weeks though. For those asking for the output to be changed (for damage and crits) can you give some examples of how you'd suggest the output could be? Remember that there no formatting options (such as bold/underline/whatever) only plain text can be used.
Do you have a github link to the most up to date one? :(
1408815856
Actoba
Pro
Sheet Author
<a href="https://github.com/Actoba/roll20-character-sheets" rel="nofollow">https://github.com/Actoba/roll20-character-sheets</a>
1408828688

Edited 1408828829
Gold
Forum Champion
Actoba said: For those asking for the output to be changed (for damage and crits) can you give some examples of how you'd suggest the output could be? Remember that there no formatting options (such as bold/underline/whatever) only plain text can be used. I gave an example when I first asked about that. But it was a long post. Now I'm actually testing some different appearances to see what would look better on my chat screen. CURRENT APPEARANCE: Gold (5E Elf Wiz.): 20 | 13 vs AC For 8 Piercing damage Extra 1 damage on a crit &lt;&lt;&lt; For some reason the "Extra" line just stands out more when you have several attacks in a row in the chat. SUGGESTED APPEARANCE: (3 options, examples for Actoba to choose, or for others to comment) Gold (5E Elf Wiz.): 20 | 13 vs AC 8 Piercing damage rolled! Extra 1 on a crit. Gold (5E Elf Wiz.): 20 | 13 vs AC For 8 Piercing damage (if a crit add extra 1) Gold (5E Elf Wiz.): 20 | 13 vs AC DAMAGE: 8 Piercing damage; extra 1 if crit. In all my suggestions, I would probably consolidate the crit onto the end of the 1 damage line, and let it text-wrap in the chat, rather than forcing a Return-carriage that starts Crit damage on its own line. Either way, the central desire is to make the regular damage catch the eye, and the Crit damage should be tucked away where you only refer to when needed (which it's rarely needed, compared to the regular damage figure). Thanks for your consideration.
@Actoba - I just gotta say, this is amazing. We ran a game last night and had a few issues, plus I didn't notice the NPC sheet (perhaps I forgot to check, but I'm looking today and saw it) and it is really cool! The work you did on this is awesome and all I can say is thank you; you've done wonderfully. I think the one thing that I'm having some trouble with and have been reading to try to find the answer (and if the answer is listed somewhere and I missed it, please feel free to just reply with a link) is how exactly the Actions section works. I'm looking at the help text below the Actions header in the NPC sheet and what I'm getting from that is just that it's possible to have the single actions in the individual rows happen at the same time. At this point, I'm trying to make a simple "Dagger" attack in the "Row 1" box. I've filled in the fields like so: Name: Dagger Action type: Normal Multiattack? No Description: Kobold stabs or slashes with its dagger. Effect: /roll 1d4+2 When I press the Macro "Use" button I get an error in the chat stating "There was an error with your formula. Please try again." Am I thinking the fields work a different way than they actually do? Any help would be appreciated. Thank you so much again, and I just want to say that this community has been awesome and so helpful. I know I've always had a hard time when it comes to scripting and programming and help from you much more talented guys has made all the difference. You all rock. :D
@Actoba This is fantastic, Thank you I will say I would really like an initiative button on the NPC sheet, that works like the player button. @Andrew G. Try [[1d4+2]] instead of /roll
1408851676

Edited 1408852065
@Steven S- that's a great suggestion, I'll give that a shot Edit : That totally worked, I think I'm in business! Are there any other tricks like that that could work in that context?
1408868278
Actoba
Pro
Sheet Author
Inline rolls are the way to go for doing rolls in description fields...remember that in the NPC sheet everything is prefixed by "/w GM ". thanks for the other comments and suggestions...I'll address them when I get home from travelling.... the he good news tho is that I see Riley did a pull yesterday so the new version of the sheet should be live for everyone now
Actoba, your sheet has made our game so much better. Thank you! These latest updates are fantastic. If I can make a small request...an addition to the to do list? On the NPC sheet (Which is a god send, thank you again) could you add a spot for damage vulnerablities just under the immunities?
Thank you so much for this sheet. It makes my life as a DM so much better.
In my version, I had to pull out the Finesse auto-calc (I'm figuring players are just expecting it to be Dexterity - not pick higher), not because of that, but because it was doing the calculation in-line in rolls and causing a 5+ second delay at times.
1408973145
Actoba
Pro
Sheet Author
I have found a little bit of time today to do some additions and thus far I have added both initiative and damage vulnerability to the npc/monster sheet, and improved the performance of the finesse mod calculation significantly (though i couldnt even come close to replicate a 5+ sec delay...the worst I got was just shy of 3 secs.....the new version seems to work pretty reliably in less than a second from my testing...so still a little bit of lag but nothing enormous. I am trying to get some other bits done too (though that will depend very much on real work this afternoon i'm afraid!) and will post again once I have submitted the pull request for all the updates with a summary.
1408989731

Edited 1409003749
Actoba
Pro
Sheet Author
Right then, times up and new pull request submitted....coming when the next character sheet update is done by the roll20 devs - Initiative fields and button added to the NPC sheet - Thanks Steve S Damage vulnerability field added to the NPC sheet - Thanks Naz! Updated damage and crit text from weapons and spells to improve readability - Thanks Gold Added an option to prevent crit text from beng used on spells that cannot crit (find it in the damage row for spells) - Thanks Sharpe V Updated finesse mod calculation to be a single calc rather than a series of calcs which seems to have improved it's performance significantly (though it's less readable now for anyone in the code...the old calcs are there just commented out for now) - Thanks Bryan K Removed Help page from the sheet to free up some space. A more complete help page can now be found on the roll20 wiki - <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a> - complete with attribute and roll button listings for the entire player sheet Moved the new larger armour table into it's own page separate from the inventory (using the space freed up by removing the help tab. Mentors as usual can grab the changes and use them as a custom sheet anytime they want from - <a href="https://github.com/Actoba/roll20-character-sheets" rel="nofollow">https://github.com/Actoba/roll20-character-sheets</a> I'd really appreciate it if people could take a few mins to look over the new wiki page though and let me know if anything looks wrong or if anything is missing (outside of more details about the NPC section which i've been deliberately sparse about for now until i'm sure that it isnt going to change significantly and that it's working well in actual play)
1408991609
Wes
Sheet Author
Love the wiki page. Its good to have the attributes listed out!
@Actoba Working on setting up macros for spells...the doc gets really hard to follow...haven't had much success casting from macros, have the melee and ranged working... can you give some examples in the doc on how to cast from the sheet. Thanks, love your work.
1409596604

Edited 1409596629
Actoba
Pro
Sheet Author
A quick note to mention once again, since i've had several queries on it the past few days, that the double rolls on attacks, ability checks, and saving throws is intentional and is intended for use with the advantage disadvantage mechanic thats common in 5e. See the FAQ section of the 5e character sheet wiki for full details. @Michael T - I plan to update the doc with more macro examples as time allows. Using data from repeating sections is a little bit tricky as you need to know the section name and the row number you want to reference. As an example (of a token action which is what I assume you are trying to do), suppose you had an entry on the cantrip page and in the first row (row numbers in repeating sections start with zero). See the examples below which are the exact examples of the macros the sheet buttons use, but here are listed specifically referenceing a particular spellbook row...remember that the "global_...." bonus attributes are a part of the core stats section of the sheet. All examples use the first row of the cantrip page as an example...remember that row numbers in repeating sections start at row zero! Spell Attack roll /em uses @{repeating_spellbookcantrip_0_spellname} to attack \n\n[[1d20 + @{repeating_spellbookcantrip_0_attackstat} [Attack stat mod] + @{PB} [Proficiency Bonus] + @{global_spell_attack_bonus} [Active Spell Attack Bonus] ]] | [[1d20 + @{repeating_spellbookcantrip_0_attackstat} [Attack stat mod] + @{PB} [Proficiency Bonus] + @{global_spell_attack_bonus} [Active Spell Attack Bonus] ]] vs AC Spell Damage roll - For [[@{repeating_spellbookcantrip_0_damage} [Base Spell Damage] + @{repeating_spellbookcantrip_0_damagestatbonus} + @{repeating_spellbookcantrip_0_damagemiscbonus} + @{global_spell_damage_bonus} [Active Spell Damage Bonus] + 0d0 [Bugfix 0]]] @{repeating_spellbookcantrip_0_damagetype} damage@{repeating_spellbookcantrip_0_spellcrittext} Spell Save throw - /em uses @{repeating_spellbookcantrip_0_spellname} to attack\n\nDC [[@{repeating_spellbookcantrip_0_spellsavedc} + @{repeating_spellbookcantrip_0_customsavedc}]] @{repeating_spellbookcantrip_0_savestat} saving throw\nOn a successful save :\n@{repeating_spellbookcantrip_0_savesuccess} and so on.......
1409939040

Edited 1409940454
Boy, I'm feeling like an idiot with these Macros. I was hoping to set one up for Initiative where the only number I have to worry about ever changing is the Player's Dex score (which in turn would amend the Dex Mod, which I'm assuming is where the Initiative Mod score pulls its info from). Is there a Macros for dummies, or better yet, a list of all the macros you guys are using in your games in conjunction with these sheets? I've found tutorials online, but the info provided seems more generalized and are dependent on the Attributes column and me having to manually plug in and upkeep the Initiative Mod as the player levels up. Any help would be greatly appreciated.
1409941793
Wes
Sheet Author
I use: /em Initiative [[1d20+@{selected|dexterity_mod}&{tracker}]]
1409999247
Actoba
Pro
Sheet Author
This is the macro the sheet uses for it's initiative button - @{selected|token_name} rolls a [[1d20 + @{selected|initiative_overall} [Initiative Mod] &{tracker}]] for initiative! In this case the Initiative_overall attribute (displayed in the green box next to the initiative button on the sheet) is your dex mod + the initiative bonus attribute (to add in any additional bonuses you may have to initiative from things like feats, magic items or class abilities). The example Wesley gave above would work fine to just add your dex mod to the roll and his outputs the roll as part of an emote. The example I gave from the sheet just does it in normal chat
1410035248

Edited 1410036864
Thanks guys! Actoba, you've got an awesome character sheet here and I really appreciate the work you've put into it. I'm about to DM my first D&D game (5e) and my first time running a game on Roll20, so I'm trying to get this as streamlined for my players as possible. I think one of the toughest things I'm finding to wrap my head around now is whether or not I've got certain mods plugged into a macro roll right for this character sheet. For instance, If I wanted to make a roll that used 1d20 and my Constitution Modifier should it be written out as /roll 1d20 + @{constitution_mod}? Do the macros listed on the DnD Next wiki for roll20 still apply to this character sheet? <a href="https://wiki.roll20.net/Dungeons_and_Dragons_Next" rel="nofollow">https://wiki.roll20.net/Dungeons_and_Dragons_Next</a> It's really too bad Roll20 doesn't have some means for the character sheet creators to allow users to drag and drop buttons into a macro listing so they can see exactly what's going on. I feel like it would be a lot easier to get my macros set up if I were able to see what all your buttons did behind the scenes.
1410096962
Actoba
Pro
Sheet Author
There is an updated wiki page specifically for the 5e sheet. It is linked at the very bottom of the sheet itself (the yellow bar at the bottom of the sheet) - <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a>
The finesse roll is causing problems for me - it is adding a different modifier to the one that is actually displayed on the character sheet. I have a character with 16 (+3) dex and +3 proficiency, so naturally the 'To Hit' cell is showing +6. However, when I use the attack roll macro, it rolls the two dice and adds 5 to each one. Could you advise if this is a bug or if I'm doing something wrong?
1410099791
Actoba
Pro
Sheet Author
Post a screenshot of your core stats section and one of your weapon section with the output from the attack macro in the chat bar too (mouse over the dice roll so i can see the dice roll if you can). I'm not currently aware of any issue with the sheet that would cause this
Here you go, hope this helps. Character Stats Weapon Stats and Roll
1410100858
Actoba
Pro
Sheet Author
Thanks, the proficiency bonus calc in the dice roll doesnt look correct (although the level and prof bonus figures look ok on the core stats page). Can you also post a screenshot of the class page so i can review the class levels section?
1410101089

Edited 1410101160
Actoba
Pro
Sheet Author
Actually, the calculation for level (which is used to calc proficiency bonus) in the dice roll really doesnt look right at all. By any chance would this character had a "level" attribute already set either from a prior character sheet or from a manually added attribute? It looks as though it might have and this attribute and it's set to 4 which is causing the proficiency bonus to come out as +2 for the calculation instead of the +3 that the sheet is showing. Look through the attribute list in the attributes and abilities tab and I suspect you will find a "level" attribute that is set to 4. Delete this and try again so that it uses the values/attributes the sheet sets/displays and you should be good to go
You got it! There was a 'level' attribute set for the character, possibly from before I started using your new 5e sheet instead of the D&DNext sheet. Either way, deleting the level value (which was indeed set to 4) has fixed the roll calculation. Thank you very much for your help.
1410101552
Actoba
Pro
Sheet Author
No probs, happy to help. Generally speaking the sheet will always show the "correct" attributes/values according to how the sheet is configured....but...if there are any attributes on the character that have previously been setup (either thru another sheet or manually added) and these other attributes have the same name as an attribute done through the sheet, then when doing any rolls or using that named attribute in a roll/macro the manually added attribute takes priority and the one in the sheet itself is ignored. Because of the difference between what the sheet displays and what is used in rolls/macros it can often be tricky to track down these issues so the recommendation is always to start with a brand new, fresh, untouched character and transfer the data into it if you are changing character sheets or have previously used manual attributes yourself as it helps to avoid any potential issues like this.