This is my alpha attempt of trying to implement it as mentioned. As Actoba despises, and I myself am not too fond of, it gets quite cluttered. However, this allows you to easily do what you are trying to do. Proficiency, Weapon Name, Wielded (Main hand, off hand, 2 hand, off hand fighting style. (this gets hit hard on space) Great Weapon Master (- 5 ), Finesse (dex), or regular (no by default) - modifies attack roll . GWM DMG adds 15 to Damage (has to add up for that -5) - sole purpose is to counteract the -5 from the attack in the calculation. DMG Dice - used to be Damage Dice, but lost space, still when filled can be read. DMG Bonus, same, Damage Type can still be overloaded with extra stuff (was using this before) if necessary, but lost space, can't even fit Bludgeoning anymore fully - (should still be able to understand). Extra Crit DMG. This is for Barbarians and for Half Orcs. 0 by default, change to 1d12 if great axe, etc. Extra DMG, This determines if the roll will pull the extra damage or not. These two fields (Extra Dice and Extra Type) can be used for magical elemental bonus damage, or sneak attack, or anything else that you want to apply to both the hit and the critical damage. It will put separate so you can easily see the type of damage incase it is different. Attack had to have Damage merged into it, there was so much space lost by adding the necessary extra fields. What do you all think?