Brace yourselves, folks. I've got a few things to do involving my character in this post, so it might be a bit of a read.I tend to get pretty involved with this stuff, but I'll try to use a dose of brevity nonetheless... -Character Information- * Name: Jintra "The Sirocco" * Gender, Race and Class: Female, Beastfolk (played as an elf), Fighter * Age: 19 * Height and Build: 5'3", toned muscles * Brief Description: Wild-child with bestial traits, slightly shorter than an average human female, wearing leather armor. * Starting Gear: Backpack, scimitar, shortbow, quiver w/ 20 shortbow arrows, dagger, leather armor, ordinary clothing, hooded lantern, 4 oil flasks, small metal mirror, whetstone, tinderbox w/ flint and steel, waterskin. -Picture and Physique/Outfit Details- ~Picture drawn by yours truly~ Jintra possesses hazel hair and eyes, a dark brown stripe-like tattoo on both cheeks, and olive skin. Her armor has a combination of dark and light colored boiled leather plates. Her outer skirt and leggings are a dark blue, her inner skirt is a lighter blue with a dark blue trim. Her anklets, plate over the tops of her feet, and toe rings are silver, with a sapphire set into the plates, with her claw-like nails painted ultramarine. Lastly, her scimitar has a darker-colored spine on the blade, with a light steel edge, cross guard and pommel, and with darkened leather on the grip. -Backstory- Jintra hails from the Beast Wilds, a warm southern land of strange creatures centered around a sea. Living in a city-state for much of her life, she is the daughter of a warrior, and like her brother before her was raised to follow in her father's footsteps. Coming of age as a youth of thirteen, among the traditions of her people, she was conditioned to handle armor and taught to fight with swords and daggers for her teenaged years onward. By her age of seventeen, her older brother Kahza was already integrated into her city-state's military. While not as swift or skilled as her, he was headstrong and brave in the face of any endeavor, and made a name for himself as an ace in armed conflict against bandits and enemy city-states alike. However, it wasn't too long before Kahza's fighting company met with disaster. Along with strange beasts not commonly seen in northern lands, the Beast Wilds' rolling savannas, badlands and deserts were also home to a variety of brutal, even seemingly sadistic, monster species. In the years since Jintra and Kahza's employment in their respective fighting troops, a roaming warlock had become a veritable threat to the peoples of the Wilds, especially the beastfolk. Who was once a vizier of a desert city-state was now a warlord seeking to decimate the human parliament of the region. The dread warlock, known as Ishmael of the Grave, was said to have gotten his sinister power from a pact with a diabolical efreeti known as Culato, the Shiek of Calamity. It is through this pact that Ishamel was able to gain control over lowly demons and all manners of undead, even gaining the aid of some monstrous humanoid tribes. Kahza's fate was sealed when, on his travels with his company, the soldiers met with a squad of Ishmael's forces. With its leader given command over a legion of ghouls, the people of the fighting company, having little to no experience fighting monsters, was mostly annihilated. Among the body count was Kahza, and in time the bad news was relayed to Jintra and her family. Heartbroken, Jintra dropped out of her squadron's ranks, determined to learn how to battle monsters instead of men. While she considered it a losing battle to try and actively oppose Ishamel himself, she instead sought to grow stronger by aiding those in need, changing from being a simple soldier to a monster hunter. Roughly a year had past, and Jintra, having become a wanderer seeking employment through leads on monstrous troubles, had migrated from the Beast Wilds and found herself in this adventure.