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Post your Story, notes, Journal, diary, perspective, or illustration from the recent game session to earn Bonus XP

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Wayzar, it's the 7/2/15 session, which Paul C. and I also wrote about above, but cubedancer wrote more details about that aspect.
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+500 XP for Journal seent April 16th about Sturgis from Smokin' Morrison Smokin' ONLY add that line onto your Character Bio in game and SAVE IT. Thanks for writing! This thread is open to the Tuesday-Thursday-Friday teams, as well as any open-table players who played a session. The window opens for this, once per session that you played.
Walking down the road in her black&nbsp;plate armor&nbsp;looking for the nearest inn. Finding it with several horses tied outside,&nbsp;glancing at the horses&nbsp;and&nbsp;wondering where the owners are and if&nbsp;they're&nbsp;inside. Going inside and feeling like she&nbsp;step&nbsp;through a portal of some sorts. Looking around she can tell that this is not normal. Finding a man in the middle of the room with a globe. Pulling all her might and bolstering up. So she looked buffer and stronger. Walking up to the man with purpose. Letting her voice drop to maybe bring more intimidation to what she is about to speak. &nbsp; "Who are you?" Glancing at the man and tracking his body up and down. Noticing he is not from these parts. Then glancing at the globe. Noticing it is now open. &nbsp; Noticing her gaze turn from him and then to the globe. "Would you care for a look?" Smirking. &nbsp; "You did not answer me. Who. Are. You?" Putting emphasis on each word. Peaking into the globe like thing. [What is that] Feeling like her insides are churning and her body begin to flex. "What is happening?" she whispers. Hearing the chuckling from the man and turning back to look at him. Noticing that when she does, black is on the edges of her vision. And then all goes black. &nbsp; ----------------------------------------------------------------------------- &nbsp; Opening her eyes once she hears the sounds of foot steps and a crash. Hand on her warhammer and the other reaching for her shield. Looking around the room she is now in. [Is this a dungeon. Am I in jail?] Noticing the man sitting on the floor almost. Using her war hammer as a resting place and leaning her top half on it. Noticing the others around the room are dressed like her or worse. Some have things like her but non are better than her. There is a man wearing chain with no sharp weapons, another man with mostly robes [he looks weak], there is another person in what looks to be banded mail, an elf that is wearing almost no clothes, and a small child wearing leather armor and lots of daggers. The man that was sitting stands up. "How do we get out of here?" &nbsp; "Why this is the greatest thing that has happened." Remarking in her shadowy nature. &nbsp; "I have people to save." "They probably already dead." Starkly replying. "That may be but I at least want to see their bodies first." Giving me a deathly stare. "Well we can make you bodies probably" Calmly watching what this man will do. "I ask again. Does anyone where we are?" "We are in a room." Smartly remarking. The small child remarking from across the room. "Does it look like we know where we are?" "Look I am trying to help." He looks to the small child. &nbsp; &nbsp; Want more go watch the vod. <a href="https://www.twitch.tv/videos/593810925?t=1h44m46s" rel="nofollow">https://www.twitch.tv/videos/593810925?t=1h44m46s</a>
&nbsp;It has started again. Just as soon as we thought we were settling down and making friends, we were shanghaied in the night by some sort of press gang and dropped off in unfamiliar territory locked in a cell. Strange beings to the south would not let us pass and spoke an unknown tongue. They looked similar to the peoples behind the strong door we broke through battling the balroaches. I assume we are deeper in that territory. I didn’t get to question the Gomdol King or the great white wyrm before this happened to us. &nbsp;Two new people joined our outfit while others weren’t taken. A dwarf named Balfor and an elf that didn’t give his name that wore blue velvet robes. Thankfully Belba and Gordo the clerics were with us along with a fellow named Oly. The halfling rogue Lester seems to come and go as he pleases. We eventually were able to open the ornate black door north of us and escape where we were held. &nbsp;Bypassing the guardian that didn’t seems surprised we opened the door to his guard station we entered a strange mess hall of sorts full of miners. An unappetizing bowl of gruel and maggots were offered to the party that got in line for chow. Sticking to my rations I refused to eat such coarse fair. A strange magic overcame the area when Balfor tried a drink he took from an emptied table seat. The people around him all lost their earthly tethers and floated about the room as if blown on the wind. &nbsp;A stranger from this land with dark skin and elven ears approached Belba. After a long conversation of grunts, gestures and patois of words pieced together she says the being named Aaldsguh wanted our help to break them from the bonds of a black dragon. Agreeing to help her and possibly securing the favor of these people, we left to the northeast. We took items from a cache secreted by Hugs as the new “friend” is called we drank an elixir that allowed us to breath water as air. Entering the sunken abode of the black dragon we have been beset by weird fishmen using specially designed underwater crossbows.&nbsp; &nbsp;I am not sure entering the new kingdom with this stranger was such a good idea. Maybe we are to be offerings to the dragon by this being. As Belba has been very helpful thus far I agreed to lend my axe on this quest for weal or woe. We will see where this all leads soon enough. Clangeddin guide my axe and spear to strike down my enemies and secure victory for me and my friends. Olavson DA 1220 Tarsakh, 17
Imprisoned, Incapacitated, Inconsolable. How many of these blasted multi-syllabic words can apply to my recent day's struggle with the party ? Our captors don't seem particularly interested in any of the skills we could potentially offer them. Save the strange woman who has sent us into certain death under the frigid waters of this dreary subterranean complex to see out what is only referred to as Dracona' Verte. Surely this obvious translation into "Green Dragon" isn't in err ? While I admit floating about the mixed faces and apparently mixed races of beings in the mess hall afforded a brief reprieve from my anxiety and the giggles from the affable Dwarf were welcome comic relief; I can't help shake the undeniable feeling of dread and mortal danger that I feel on a minute by minute basis. My pulse is elevated. My upper lip moistened with a dewy sweat that foretells a potential deadly encounter in the days to come. I must try to maintain focus. . . .
Another long night of drinking has led to more of these strange hallucinations. I continue to find myself in this strange dream brought on by fine spirits and far to many mushrooms. Waking to this odd strange place, some kind of endless dungeon has me out of sorts, and with not nearly enough spirits to keep my spirits up. What was a merry band of fighting and riddles has turned into some odd imprisonment by a race of humanoids I'm not honestly certain what they are called. After we escaped the cell where the blue ones had us encaged they refreshed us with the finest slop I've had in ages. They shared with me a fine refreshing beverage that brought a lightness to our spirits and a levity to our environment, I believe I've become ensorcelled with this place. The women could are a tad bit skinny and hairless for my taste but I've seen worse.&nbsp; After the respite the blue skinned ones provided we followed someone more lenient to our kind to a battle with some fishy type creatures. I hope they taste better than they smell.
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+500 XP for April 2020 Friday journal writings by me (Balfor, Flippant, Wayzar) EACH add to your character sheet &amp; save. +1000 XP for April 2020 Tu/Th Transcript for Alex's PC Shadow
&nbsp; Finding ourselves beset by fish beings we were fighting for our lives. The strange being Hugs was taking the brunt of the damage done to our small group by the fishmen. Electing to fight on to the east and leave the underwater lair when the mage, Flippant, had swam down during our battle and enraged a dragon turtle. He barely contained the beast with a web spell while we beat a hasty retreat into clear hallways. I have found my way back to the room with the hidden cache of magic items in the alcove. I know where we are now.&nbsp; &nbsp; Hugs wanted to continue to the dragon lair but the party was out of magical healing and decided a rest was in order. Trying to put several doors between us and the dragon’s domain and turtle guardian we broke through a golden banded door. A strange gas breathing being tried to poison Balfor and I but we resisted it. After defeating the odd lizardman looking creature we set about searching 2 chests we found in the room. No traps were detected but they both leapt from their slumber and attacked. One almost killed Balfor. It was able to get most of him in its mouth and taking a large bite of him. With blood coursing down his body I moved in behind it and flailed wildly at the creature striking a grievous and critical wound to it. Defeating the beasts we were able to find several gems and potions inside them in a cavity. I got a nice eye agate and 132GP between them and the lizard man. I have found a potion of mead bravery. I don’t know what it does but I will fortify myself with it prior to encountering this next dragon. &nbsp; We are taking a rest and licking our wounds for a bit. Hugs took an underwater crossbow to the mouth and needed to be tended too. &nbsp;Where will our next quest take us inside this strange world. Olavson DA 1220 Tarsakh, 24
Tuesday, &nbsp;we got into an&nbsp; awesome &nbsp; battle &nbsp;with locus,&nbsp; centipedes , and mushroom trees Oh my! We learned that basic fantasy has backdraft physics, that was rough one. It may or may not have almost taken out the spell caster, but&nbsp; luckily, &nbsp;he pulled through. The battle went on with a lot of screeching both from monsters and characters (ram) alike. I learned that when roll a d20&nbsp; narrative &nbsp;I can play out mortal&nbsp; kombat &nbsp;like&nbsp; finishers. Tues was I shot an arrow and as it was flying ram baseball swung to hit the arrow to amp the momentum sending the arrow all the&nbsp; through &nbsp;a&nbsp; centipede. (Picture with the&nbsp; x-ray &nbsp;camera). After that we finished off the rest of the&nbsp; monsters &nbsp; although &nbsp;it took a while&nbsp; because &nbsp;nothing could hit anything else. Finally shadow and ram finished off the last of the monsters. And to end the&nbsp; session &nbsp;we&nbsp; barricaded &nbsp;the doors with&nbsp; dead &nbsp; body's so we could rest and heal the injured. &nbsp;
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Friday group, Alphazar party: +500 XP for April 24th 2020 Friday journal underwater by Wayzar for Olaf&nbsp; Tu / TH Stream Team Group, +500 XP for April 29 journal of halfling donal by Adam R about battles and monsters, bodies and mushroom trees. If there are more retellings of your BFRPG exploring, bring them on! The window reopens continuously. Enjoy reading em. Waiting for someone to make a Meme, Photoshop mashup, SoundCloud recording, drawing, or finger painting for this. Novels and also short text summaries are equally welcome. Whatever creative form you would like to play with in between sessions, see if you can personify the PC or retell your adventure tales here. Just because I gave some Friday group XP, others can still post (before tomorrow's game), or plan to hit it next time after the game in a new window here for bonus experience points then). The point of this is both for RP &amp; diary memories, but also this thread is On-Blast to share with the entire group membership. All of the past PC's from this dungeon can read your story, and partake of clues from your Lore. Post your Lore experiences here, whatever format it takes for you as Player (author) or Character (persona, roleplay). Your characters of today are laying down the legends of 1000 years later.
The fishies were a challenge but nothing the old knuckles couldn't handle. After a brief fight we bested the slimy beasts and made our way to an area looking for a brief respite. My brother Flippant had been knocked out and I dragged him to us to get better. We explored further in the dry area and found a closet with a beast with the breath most foul. We believed it's b eath was poisonous but do to Wayzar and mines stout constitution we made it through.&nbsp; After a brief scuffle with the odorous beast we found a few treasure chests and the gold fever set in.&nbsp; But of course the treasure was a hoax. Mimics! Always with the mimics. Always after me lucky charms.&nbsp; The mimics quickly gave up there treasure. We found some gems and other loot. We know we need to regroup before we face the dragon, we'll head back and speak with the drowish and try to get stronger. Balfor (brad)
Hugs was understanding that we were not as powerful yet as we&nbsp; needed to be, with Huggie bears blessing we headed south to investigate the rumors of treasure to the south Wayzar remembered. After Griffin woke a meditating Minotaur like beast he was awarded some +1 armor and journal about a hunter that leads to the dragon, named Ker-Lina. We traveled further east and covered a great vast cavern, and through the cavern a door. The door was huge like a hatch we were able to open. Balfor (brad)
&nbsp; &nbsp; &nbsp;My magic appears to work just as well here as it does in the real world. I have found great ease in opening doors, and opening conversations. I wonder how I might better leverage my proficiency with the arcane to get us back home ? I do know I loathe the water and if we have a choice to avoid those Fishee again, I would gladly part with my new Stave to avoid swimming again. Now, I must really get back to learning to meditate like that Bison. &lt;Flippant leans back into a corner, and gradually allows his eyelids to fall into meditative state&gt;
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Bisren appears to be related to minotaurs. He is a bison-headed humanoid about 9 feet tall. While a normal minotaur has both distinct humanoid and bull features, the yogi Bisren has complete uniform coat coverage, hooves, and a tail. He used to be a peaceful nomadic druid. Bisren rarely speaks. He understands Common language.
&lt;Flippant comes out of his short Elven meditation, with morning breath&gt; Ughghg, it feels as if a Bisren hath shat in my mouth whilest I was sleeping !!! I have been considering how fortunate we seem to be having not stolen from the sleeping beast. He awoke as we were attempting to read from a Tome within his lair, and approached a member of our party; startling all of us as we had assumed the beast to be oblivious to our presence. G was presented with a set of pristine +1 chainmail armor as if it had been materialized from the nether out of thin air. G graciously accepted the beasts gift as if by some sort of divine intervention and the Cleric reciprocated with his blanket and some portions of his rations to satiate any appetite the beast may have for comfort or sustainance. The walls of the Templar's lair seem to&nbsp; whisper with the voices of hundreds of adventurers and both celebrations and struggles from millenia past. How long has this place been here and how many have come before us ? Surely there's more evidence than a dusty book of tales about Mythical knights and lore of chromatic Dragons ?
&nbsp; We rested up after an aborted attempt to find the green dragon lair underwater when we found a room close to the alcove that had the cache of weapons and armor north of our battle with the dracolisk. The room was guarded by a strange lizardman creature that tried to sicken Balfor and I with his poisonous breath. Since we are of the dweomer folk it had no effect thanks to our hearty natural constitutions to such things. Inside lay what appeared to be relatively unguarded chests of treasure. Ever cautious, I checked for traps of falling stone or pits. Finding nothing untoward I tried to pry it open with my trusty crowbar. The thing roared to life. Quickly dispatching the mimic we attempted to open the other chest. Of course, another mimic. Balfor struck the beast a telling blow knocking gem like teeth from its mouth. We further searched the gullets of the slain beasts and uncovered a large stash of coin and some magical potions. We rested for the night and the casters regained their spells. &nbsp; We debated long into the next morning as I had no wish to go back into the underwater section of the Dungeon worried the dragon turtle was still lurking in the fishman lair ready to attack when we entered again. We finally convinced the party to move south as an unexplored room held a sleeping giant beast. I know where I am in this cursed dungeon even if I don’t precisely know where in the world, or what world we are on for that matter. We agreed to go back to the Templar area an engage the creature. Our mage wanted to try and commune with the beast. It looks much like a minotaur but somehow different and much larger, closer to the size of a hill giant. This went nowhere. The cleric, Grant or Griffen, wanted to try. Apparently the creature after much meditation finally connected with him in some mystical way. It offered up a finely carved staff and a memoir by a being named Kil’rin or some such. He was a knight trapped in this place. He tried to defeat the dragon and was not successful. He turned to the Templars for succor and was imprisoned for years. He chronicled his trials and tribulations. Maybe something else is to be gleaned from his writings with more study that will help us defeat the green dragon. It certainly wasn’t a lost cause returning here and gaining this insight. &nbsp; The bisren as the being turned out to be called gifted us with one more treasure before we left heading back east towards the great white wyrm,&nbsp; Ol’ Rian and the bazaar close to the Gondols. It was a gleaming suit of magical chainmail. &nbsp; &nbsp;We found a blocked up passage heading southeast out of the room where the great balroach was encountered. We used picks and shovels to make our way through. A large cavern partially filled with water and possibly an underground river. We heard the snoring and breathing sound of a very large creature coming from the northeast of the cave. Deciding to cautiously look for an exit we have used the mage’s spell to knock open a large strong mechanical dwarven door up a set of steps in the south wall. Balfor believes there is a hidden passage underneath the area at the top of the stairs. We will investigate further soon. Olavson DA 1220 Mirtul, 1
Ram moves forward and attempts to attack the Bug. Misses. Marara shoots at the Bug with a crossbow. HITS 4 dmg. Sinks into the carapace of the Bug. The Bug attacks at Ram. Grant moves to attack the bug and apologizes to the bug for attacking/hurting the bug. Grant attacks with his mace of headaches. NAT ONE. MISSES. Running up to him and raising his mace and beginning to bring down his mace and realizing that he forgot to draw his mace. Shadow moves to the back of the bug and attacks with her war-hammer of Justice. HITS 4 dmg. Hitting the bug across the back of the bug. Memp moves inside the room not being able to see. Ram "EWW GROSS BUG" HITS 6 dmg. Sweeping his glaive along its tentacles that are trying to touch him. Marara not trusting her arrows. lights her lantern and moves to attack with her scimitar. MISS. Bug will attempt to attack Ram. and it MISSES. Dropping maggots on Ram's boots. Ram "KILL WORM KILL WORM" Grant moves to attack the worm. Attacking with his headache inducing mace. HITTING 3 dmg. Shadow screams as she slams her hammer down 2 dmg across the back of the bug. Ram"All talk and no bite." Shadow" At least I hit it." Meph moves to attack with his walking staff and misses. Ram attacks swings his glaive down between the eyes. Killing it. stepping on the maggots on the floor causing the floor to be slippery. Ram stomping on the maggots. "GAHH help Ram kill maggots" as he is stomping on the maggots. Shadow tears off the bugs carapace. Ram pokes at the bug looking for loot. Marara goes around the pillar to the north. checking the pillar for secret doors. finding a secret door and finding a movable stone to show a drawer. checking to see if it is trapped. Smashing her finger for 1 dmg. Opening it being more careful&nbsp; revealing a stash of 10 ancient coins. Memp attempts to extract poison from the Bug. sits and does nothing.&nbsp;Ram finds 5 GP on the dead bodies. Grant goes to help Memp and notices that he is still fleshy and he his paralyzed. Shadow is going to make a harness and go back to back with Memp to help him walk while he is paralyzed. Shadow is going to attempt to use a vial and gloves to extract some poison from the bug with grants help. using int to help. SUCCESS collecting 2 tentacles. using 2 of her vials to store the tentacles and put them in her backpack. Grant. "You are a skilled cutter" Shadow says "What can I say I like to cut people."&nbsp;
Shadow's Journal Entry Four &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I am unsure as to when I will get out of here. But yet, I don't know if I would like to leave. Would it be so bad to live here. Maybe I could flex this area to worship me instead of who ever controls this dungeon. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Yesterday I managed to brew some potions. I cut myself rather nastily though. I should probably refrain from doing that again. I am not in my keep after all. This group of misfits is waning. I dont know if continuing with some of the weakest ones is still in my best interest. I should surround myself with powerful people in order to rule this dungeon. If that is what I wish to do.... *Trailing off. Doodles of horses and dogs litter the page.* Entry Five &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; I wonder if my parents miss me or even notice I am gone. Yesterday are pretty uneventful it was pretty much just a bunch of carpets. I though alot of them were traps. But yet again most were not. I dont know If Jacob managed to come in here. I wonder if he is still out to get me. Sorry forgetting what I was writing about.... OH yes. We found this odd sword that was stuck in a rock. The Tang was sharpened and what ever I did It wouldn't budge. Grant found some writing on the wall we figure we have to put the sword back together. At least he is good for something. He doesnt seem to fight much. We found the hilt in the room we all seemed to wake up in. Stupid Bard trash. Why have a mini bar inside a globe and convince people to take a drink.... Anyway....&nbsp; &nbsp;We found the hilt and more carpets. Stern was in the room too. Useless person if you ask me. Doesnt do much but complain about a sliced rope. HE SHOULDNT EVEN HAVE ATTACHED IT. What did he expect to happen.&nbsp; &nbsp;Anyways.... I am getting tired so hopefully I wake up tomorrow.
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Nice! I treasure your stories, and hold these on archive for years later to re-read and remember. +500 XP Wayzar's Journal for Olaf in early May met Bisren +500 XP Shadow(Alex) end of April Journal poisony bug +500 XP Shadow(Alex) early May Journal four five carpets. New window opens for more journaling after each session that you game-play !
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+500 XP Flippant's OG Journal with more reaction to Bisren the meditation yogi bison minotaur.&nbsp; I made a token for Bisren in case he shows up again.
Entered Room 135 through a strong door. The entranceway had a cavity I noticed below the floor through the vibrations coming as we walked over it. I ventured west to the open alcove where I found room 130 and a Stout Dwarf Throne. On further inspection we found Dwarf Tapper King 3 Golgoms who wanted us to help them excavate to reunite the lost tribes.  The Tapper King asked us to help return him to his cousins and to tap through the walls. I attempted to ascertain the composition of the wall and upon tasting the walls became a zombie and began tapping through the walls. 9 years seemed to pass in the period of a few hours until our Cleric Griffin was able to cure me via a scroll found by our new friend Corvus the rogue. Upon leaving the area we attempted to break into the cavity found near the entrance and ended up slipping and sliding in our crawfish trap. We decided to explore further east in attempts to reunite the lost tapping tribes.
&nbsp; Travelling south through the strong door just east of the underwater green dragon lair we encountered another group of undead tapper dwarves. These were called the Golgom. We encountered their king that tried to trick Balfor and I into attempting to tunnel through the southern adamantium wall to reunite with the Gomdol tappers. I refused but Balfor fell for the trick. He was stuck in the furnace room where their forge was and aged unnaturally. I knew it was a trick and did not fall prey to it. Luckily Griffen the priest was given a scroll found by the new rogue halfling that joined us. It broke the curse inflicting Balfor and we were able to drag him away. We told the Gomgol dwarf king we would find another way to reunite him with his kin. &nbsp; We headed back through the stout dwarven mechanic door to the north and entered the large cavern we sneaked along the south wall the time before. Hopefully the large thing that was sleeping in the cavern has not arisen. I believe we are close to Ol' Rian's lair and hope to see our wyrm friend to ask some questions. Olavson DA 1220 Mirtul, 8
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Character: Lala'paloo'za(Glen) What a day it has been. Never thought that I would be tricked into touching a portal that would end up transporting me into this unknown dungeon. The worst part is that I was transported into the middle of the river with a strong current and a waterfall just 10 feet in front of me. As luck would have it my attempt to escape the current ended up in failure and I was about to drown. At which point I noticed two other people (Donal and Ram as I came to know them later) in the water along with me just 6 feet behind me. Donal tried to save me from drowning by we both were pulled in by the strong current and started to fall off from the cliff of the waterfall. At which point my mind went into an ultra-survival mode and chanted the levitate spell. I slowly floated down the waterfall and walked towards the rock-island in the middle of the river down the waterfall. Donal also swam towards the rock-island after falling down from the waterfall. Just as I reached the rock-island I heard another loud splash and when I turned around I saw the Ram with his heavy armor and weapons trying to slowly swim towards us to the rock-island and Donal helped ram to reach the island before he drowned. We introduced ourselves to each other in the rock-island and we decided that it is better for us to start moving. We had three options, we can move south, West or Northeast. Since I had the fear of the undead I told them not to go in the South direction. And We also were hearing some disturbing noise from the Northeast so the only option was to move to the west. I used my Floating Disc spell to transport Donal and Ram to the West shore. Just as we were exploring the West corridor Ram walked into the trap. Since I was all hazy due to my previous near-death experience I am not quite sure how Ram escaped from the trap. But what happened next brought me back to my sense by giving me an adrenaline boost because we were facing two Car-nivorous Apes who were wielding a bone club and were wearing a skull chain around their neck. I was able to use my Magic Missile and hit one of the apes and severely damage it. Rams attack further weakened the ape and in my next turn I was able to kill the Ape. The other ape got hit by Donal and Ram and it started running away from us since it got injured. We decided to take rest for the day in this corridor and not to pursue the Ape.
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+500 XP to Lala'pa'Looza's character even transferrable to his 2nd character in this case because the 1st wizard has died suddenly. Add to your Bio Tab and Save! Hay Re-Rolling for Lala's brother