Welcome to Clockwork London!!! 1890’s Homebrew Steampunk Gothic Horror London Campaign . Sherlock Holmes style monster hunting in the foggy gas lamp
streets of Victorian England. Handguns and clockwork horses. Political and
social intrigue with mastermind villains. A mystical fog kidnaps random people
to this clockwork, steam punk 1890s London. A diverse group of monster hunters
band together to fight against the fiends in this realm of evil. Game: Homebrew D&D 5e Paid: $9 per session (First Game is Free) Time: Thursday 4pm PST (7pm EST) Group Type: Online (Gameplay on roll20 / Vocal and Text on
Discord) Game Length: 3 hours (10 min. bio break) Experience: Looking for new to veteran players Needed: seeking four more players for a six-player game Current Player Level: 1st Game Style: Action:
50% Hack and Slash / 50% Roleplaying. Stage: 60% Battle Maps/ 40% Theatre of the
Mind LFG listing : <a href="https://app.roll20.net/lfg/listing/357432/clockwork-london-alpha" rel="nofollow">https://app.roll20.net/lfg/listing/357432/clockwork-london-alpha</a> Setting: "The fog is never
ending throughout the streets of Clockwork London. Whether the thick curtains
of morning fog, the ceiling fog of the afternoon or the creeping dark fog
illuminated by the gas lamps of nighttime. It was a chilling fog which would
creep in through the windows and under the doors as if to get in from the cold
dark night. There was never sunlight in Clockwork London. And the stars were
thought to be a myth in fairytales and children’s stories. The cobblestone streets
were always busy with traffic. There were a thousand click-clacks of hundreds
of clockwork horses pulling buggies and carriages, wagons, and carts. The
horses were masterworks of clockwork technology, full of steaming pistons and
rotating gears, the fluid motion in their mechanical joints and the strength in
their bulging metal fiber muscles. It was the fog which
kept everyone in fear. The great stone walls of the city could not keep out the
fog. The city of London itself had many abandoned buildings and uninhabitable
ruins in which many creatures lurk in the shadows. Ghosts, the walking dead,
vampires, were-creatures of every kind and many more horrible monsters never
recorded. It was not a city
without hope; it was not a city without heroes. Scotland Yard did its best to
keep the streets safe, but they were a spark in an overwhelming ocean of
darkness and dread. It was too easy not to act, to bolt your shutters and live
in fear. It was a conscious choice to hold the torch against the darkness. It
was a choice to risk your own life to make a change. If a change could be
made." -Personal Journal of
Isaac Web, Private Investigator How do I apply?
If you are interested and would like more information, send me a private
message on Roll20. I can be private messaged at DMClockwork London or
reach me on discord DMC#2883. About Me Hello. I am DMC (Dungeon Master Chad). I am a veteran DM with over 40 years of experience.
I have 3-years-experience on roll20 (over a 1100 hours) and am a published
writer on Kindle, The Complete Pulp Sci Fi Vol.1-3 . I have run this
campaign for many years and know it intimately. Players Players must be 18 years or older. I run an adult gaming environment (mostly PG13) with
respect to all people and cultures. Prior D&D 5e experience is preferred,
though not necessary. Chaotic stupids and murderhobos need not apply. This game will require payment to the Game Master at
a rate of $9 per game through Paypal. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. I am very patient with new players. Players are expected to follow a code of conduct which
honors the other players and the DM. Thursdays :
Game Session (Alpha) 4-7pm PST (4 slots currently
available-2 filled). 1st level Why pay for a game?
DM
consistency and reliability, for a unique and exciting experience, and it's
the same cost as a drink at a tavern ;) .