Hey Keith, thanks for the quick reply. Due to some of my players having challenges with dynamic lighting, I just reveal rooms as the characters move through the map. Most of the time this works fine, especially if the reveal is a simple rectangle or geometric shape. But if I have a room it is very uniquely shaped (e.g., rounded), gameplay pauses while I carefully draw out the space to reveal the room, hopefully not accidentally displaying that hidden room on the other side of that wall... I think the best solution in this case, based on your answer, is the opaque image which I can use to cover exactly what I want to cover, and then bounce it to the back when I want to reveal it. Tokenmod will make it really easy.