Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Dynamic Lighting - Show Player View

1679929460

Edited 1679943948
SOLVED - Thanks Rick A.! I've been playing with the various Darkvision and Emit Light settings and they are very well done, **hat tip**. A player with darkvision alongside a player emitting torch light is accurate for 5e - the bright light is doubled for the player with darkvision and the player without darkvision can see the appropriate distances for bright and dim light - absolutely fantastic. The nocturnal setting also works well to convey the dim light nature of darkvision. Nice work! If I set the GM opacity to about 85-90%, it's pretty easy for me to tell what the player character with the best vision can see. I think that's a great default. However, I have no way of seeing what the players (or NPCs) without darkvision can actually see. Would it be possible to have a setting that could be toggled for the DM so that when selecting a token, you could "see" what that token "sees"? That is, what the player controlling that token would see if they were controlling no other token. It just makes things much simpler if I can quickly tell what is bright, dim and darkness for any given token. I also play hybrid games with some players in-person and some remote. For the in-person players, there is a  a shared view and having a way to differentiate there would be helpful. In any case, if a token's ownership is set to All Players, and that token has darkvision, it's impossible to see what the tokens without darkvision can see for any player. DM View Player view for player controlling token with Darkvision (not emitting light) Player view for player controlling token with normal vision emitting 20 bright/ 20 dim (torch) Note: if any token with darkvision has the ownership set to All Players, this view is unavailable. This is excellent, but there is no way to tell as DM what that player can see without a good deal of effort. I use a player view which helps, and I could alter ownership or move tokens to the gm layer, but it not fast and I sometimes end up needing to reset darkness. Being able to quickly "see" what a token can "see" would be very valuable. I know in 5e, players often choose races with darkvision, but this comes up in nearly every game for me as at least one player chooses one without it.
1679937609

Edited 1679946599
You can select a token with vision and press CNTL+L to check line-of-sight.  GM View. John Doe has darkvison 60'. Valko has a torch: CNTL-L on John Doe: He can dimly see the corpses to the south, just outside of Valko's torchlight): CNTR-L on Valko. His torch doesn't illuminate far enough for him to see the corpses:
Perfect! This seems to work adequately, even for the shared players. Thanks! We could probably archive this, as it's already a feature.
These threads auto-archive in a few days if they gets less than 10 votes.
1682662462
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .