
SOLVED - Thanks Rick A.! I've been playing with the various Darkvision and Emit Light settings and they are very well done, **hat tip**. A player with darkvision alongside a player emitting torch light is accurate for 5e - the bright light is doubled for the player with darkvision and the player without darkvision can see the appropriate distances for bright and dim light - absolutely fantastic. The nocturnal setting also works well to convey the dim light nature of darkvision. Nice work! If I set the GM opacity to about 85-90%, it's pretty easy for me to tell what the player character with the best vision can see. I think that's a great default. However, I have no way of seeing what the players (or NPCs) without darkvision can actually see. Would it be possible to have a setting that could be toggled for the DM so that when selecting a token, you could "see" what that token "sees"? That is, what the player controlling that token would see if they were controlling no other token. It just makes things much simpler if I can quickly tell what is bright, dim and darkness for any given token. I also play hybrid games with some players in-person and some remote. For the in-person players, there is a a shared view and having a way to differentiate there would be helpful. In any case, if a token's ownership is set to All Players, and that token has darkvision, it's impossible to see what the tokens without darkvision can see for any player. DM View Player view for player controlling token with Darkvision (not emitting light) Player view for player controlling token with normal vision emitting 20 bright/ 20 dim (torch) Note: if any token with darkvision has the ownership set to All Players, this view is unavailable. This is excellent, but there is no way to tell as DM what that player can see without a good deal of effort. I use a player view which helps, and I could alter ownership or move tokens to the gm layer, but it not fast and I sometimes end up needing to reset darkness. Being able to quickly "see" what a token can "see" would be very valuable. I know in 5e, players often choose races with darkvision, but this comes up in nearly every game for me as at least one player chooses one without it.