What I occasionally do with attacks/abilities that frequently require multiple targets to each roll separately is to pre-roll a certain number of attack rolls and put them on the screen. I can then use or ignore extra rolls as needed. Ex: [AoE Vs. Wis] [[4d8+3]]dmg [[1d20+10]] |.[[1d20+10]] | [[1d20+10]] | [[1d20+10]] [[1d20+10]] |.[[1d20+10]] | [[1d20+10]] | [[1d20+10]] [[1d20+10]] |.[[1d20+10]] | [[1d20+10]] | [[1d20+10]] [[1d20+10]] |.[[1d20+10]] | [[1d20+10]] | [[1d20+10]] Result: [AoE Vs. Wis] [[4d8+3]]dmg 15 | 21 | 17 | 10 30 | 25 | 28 | 12 18 | 12 | 24 | 11 29 | 30 | 12 | 21 In this fashion, if I had 5 enemies, I would take the 15,21,17,10,and 30 as the attack rolls. If your effect has a particular shape you can even mess with the spacing to have the rolls represent the position of the attack as well. Like a burst 1 might be: XX | [[1d20+10]] | XX [[1d20+10]] | [[1d20+10]] | [[1d20+10]] XX | [[1d20+10]] | XX Resulting in: XX | 24 | XX 30 | 16 | 21 XX | 24 | XX