keithcurtis said: Red Archon said: What sort of color shifts? Hard to describe because they are unpredictable, especially when they intersect colored light. An individual player might not notice much, but the GM view can go wonky. I'd suggest experimenting on page with multiple sight0tinted tokens, a map image and DL turned on. Throw in a tinted light source or two for testing. Red Archon said: Honestly, I would be happy if it just made new character sheets have it by default. Not 100% sure how to do that though. You can do this, but I'd suggest the experimentation above to make sure that really what you want to do. Set it on your Game Settings page, under Dynamic Light. Activate the settings in this order. Note that this will result in all new tokens having tinted night vision. I think you can set the color, then turn night vision and vision off, and the tint setting will stay, but I haven't ever tried this. Test on a game copy . Note also, that even if this works, this will just be the default for new tokens, it won't affect default tokens already created. Once the settings are saved (use the save button directly under this section, not the one at the bottom of the page), load your (test) game and go to the settings tab. Find "Apply Default settings and chose to update night vision tint. Apply. Wait for the nearly invisible progress bar to finish. It's hidden way up at the top of the Apply Settings dialog and is easy to miss. Thank you so much. I did the tests, and it works so much better now! I stuck with a basic black tint so if it's in the dark, it's a bit darker than it is in the light. Not only that, but it fixes an issue I was having where if someone has nightvision and I used a tinted light, they couldn't see the tinted light. Now it's still there, albeit a bit darker :)