I just saw a post in bug reports asking about initiative, and it reminded me of some common problems I've encountered during games, most recently this Saturday. These aren't game-breaking by any means, but they distract players during a fairly intense part of the game: you've encountered an opponent and it's time to react. It's immersion-breaking, and that's bad from a story-telling perspective. This is a time when I want my players thinking about their characters and the situation, not game mechanics. I'm also really busy providing descriptions and answers to questions, and don't need any extra work. Since there's work underway on a new VTT, this seems like the ideal time to bring this up (everyone else, please chime in on any other lacks you see related to initiative or the turn tracker, even if you don't have a vote to add). 1. Rolling initiative from the charsheet (5E OGL in my case) doesn't automatically add the character's initiative to the turn tracker. This means that nearly every combat, one of my players will forget to select their token and roll from their sheet, and either lose a roll or force me to interrupt what I'm doing to add it manually. And yes, I have a token-action macro for people to roll that adds the roll to the tracker, but some people like working from their sheet. 2. The turn tracker remembers past combats, and once people start rolling I can't clear it without erasing rolls, other than by individually deleting lines. 3. Having to open the controls as a separate pane makes for extra work when doing common functions like "clear old turns" and "sort new turns" (I end up opening it twice most times) This isn't wholly bad: I've paused games mid-combat and come back to them weeks later due to player availability, so memory is essential. And people (both myself and other DMs I play with) close the tracker by accident all the time. But a combat has a defined end (as opposed to going on hiatus for some reason), and there's no reason for memory of the last combat's order once the DM says it's over. My suggestions: Always post initiative to the turn tracker when it's rolled, even if the tracker is closed. Prompt the DM when closing the tracker and ask if they want to clear it. Provide a "clear old initiative rolls" function with a configurable time (older than 5 minutes, older than an hour, a day, etc). Put the sort, add custom, and other functions on the DMs copy of the turn tracker (maybe as an expandable section at the bottom, although "sort" should probably be a button at the top) rather than in a separate pop-out. My VTT has too many things on it as it is during combat, I don't need more. Those won't fix all problems, and I'm sure there are some reasons to use initiative without the tracker where having it auto-post could be an issue, but I've never encountered that situation, so I can't suggest how to handle it. Beyond that: 4. It would be really nice to have a "which round is it" counter on the tracker, for tracking spells that last a number of rounds, etc. 5. I can't count how many times I've had to skip forward through a whole (long) order, because I accidentially skipped past someone (double-clicked, or just though I'd done their turn when I hadn't). A back-arrow would be REALLY useful. I realize that all of these can be addressed throught the API, but most people aren't PRO, and frankly I've found the solutions that are out there either obsolete or too complex to use, and gave up trying. Initiative order is pretty fundamental to an RPG, and it really needs more integrated support in the base system.