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Ambient Sounds

Score + 26
I'm sure this has been suggested before, but I didn't see an obvious post in the search results. It would be great to have Ambient sounds which are location specific. Perhaps something that could be attached to a token and placed on either the Map or dynamic lighting layer? Or any token for that matter. It might be fun to have fire elementals make a crackling sound as your character token gets closer. Or the sound of buzzing flies around a zombie? Certainly environmental effects like wind, water, insects, etc would be great for immersion.
Sounds very similar to Foundry VTT. So I know its technically capable to accomplish. Maybe Roll 20 could use a similar scheme? Might need a more robust infrastructure to support many many people doing it at one. +1
Fantastic idea. +1
+1
Page setting you can add music to play on load. 
Kilter - I should have been a little more clear on my description. I was suggesting sounds that fade or grow based on distance from the token emitting the sound. So as you move through a map the soundscape can change based on your closest surroundings.
This sounds like an excellent potential feature.  Perhaps an extra token setting "emits sound" instead of "emits light", with a corresponding jukebox selection, and a distance at which the volume is 0%, gradually increasing from that distance to 100% when the players token is adjacent...
+1 I like this idea. Rein P. suggestion on how this could work sounds great.
+1
1697044961
Pat
Pro
API Scripter
I tried building this in pro, and suggesting this previously - several times in fact. The current flaw in the prototype I built (and my suggestion was player specific sound) is that audio is currently all-or-nothing, in that all players hear the same sound, so my suggestion was player specific audio. This would mean at least when a player goes to a page, they get page-specific audio. This is a similar problem to the visibility settings not being player specific either on tokens. Until we get something like specific visibility and player-specific audio... 
    +1