
The game will be every other Sunday night 6 to 9pm EST.
PF1/PF2 rules (1 or 2 to be discussed DM had more experience in PF1 but is open to PF2)
Base races: Human, Elf, Half Elf, Halfling, Dwarf, Gnome, Orc, Half Orc, Goblinoid, Vanara, Cat folk,
Base classes with some exceptions (To be discussed with players) Cleric, Druid, Bard, Rogue, Monk, Ranger, Fighter, Paladin, Barbarian, Wizard, Sorcerer, Samurai, Kensai, Warpriest, Wujen, Alchemist, Shugenja, OA monk, sohei, Brawler. Some prestige classes if prerequisites met and it fits the campaign.
25 points buy for stats, 0 level of commoner, warrior, adept, aristocrat or expert. (Part of your backstory)
Players start at level 1.
Alignments-Any non-evil.
Starting equipment-Basic gear plus 50 gold. (gear from the PHB, OA or Conan RPG)
Traits: Players get two traits from the PHB
Pantheon: Conan setting (See handout). Crom, Derketo, Asura, Ymir, Yog, Jhebbal Sag, Mitra, Zath and Set.
Spells will be from the PHB, OA and Conan RPG however players can create spells of their own design if spproved.
Setting uses the map of Robert E. Howard’s Conan and its cultures and takes place 12 years after the Cataclysm. Human cultures can be googled, and other races would be a combination of setting cultures and rule book cultures.
The campaign is focused on the party’s desire to locate the rogue faction of the Black Ring and find out why they were imprisoned in the exiled lands and stopping the rogue faction’s plans to open the very gates of hell. With the split in the Black Ring, the sub faction has formed a Cult and chose to worship the evil god, Ahriman.
Players have the choice of actions but there are consequences to such actions. There is adult content meaning such things as human sacrifices, slavery, murder, prostitution, kidnapping, executions, torture, cannibalism. The setting is made to deal with real world events that the party can put a stop to (or join in, remember consequences).
Players can choose their own orientation, gender, mannerism etc. If someone wants to play a gay character, so be it, it is the real world, and we are adults.
The world is a gritty place, good does not always win and the NPCs will have their own motives and actions that may or may not affect/ help or hinder, the party. Having a friendly face in a few places can help when the party needs a place to be safe, heal and plan their next step in their journey. A good, friendly NPC might also be able to provide you with not only a warm meal and a tankard of ale but supply you with information, etc.
There are levels of materials and crafting that can give weapons and armor bonuses. Example Steel weapons have better to hit and damage compared to Iron weapons.
We Roll20 for TT and Discord for comms