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Picking a color for Darkness in dynamic lighting

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Edited 1691620000
I'm setting up my Dynamic lighting and it would be cool if you could pick the color of the blocked off parts instead of pure black.  Not a big deal, just a thought.
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Edited 1691618442
The areas not visible to the player's tokens should be black, but will appear dimly visible to you as GM. Unless you're meaning that the players are seeing parts of the map that they aren't supposed to? 
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Edited 1691620086
(Edited my above question, which I worded horribly and made no sense). Im talking about what the players see. pure aesthetics, but very little on maps is pure black. The blocky black geometry really stands out.
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Edited 1691619883
vs
OK, that clears things up :)  Unfortunately, there's currently no way to change the background "void" areas from black. There was a thread requesting that option but I think it died from lack of votes.
Aight, cool. Better to ask than not. thanks for the response. 
I'd love this. I'm constantly having to explain to players that their vision is being restricted by snow or fog, not darkness, so they should just imagine the blackness as whiteness or grayness.
Yeah, the black is supposed to represent nothing , not darkness , but esthetically I'd like to be able to change to another color, or even an image.
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