My understanding is that some of the competitors to Roll20 already support this form of synchronization. I'm considering running a Non-D&D game, Maybe Savage Worlds or Traveller on one of their new competitors to see how it compares. The only thing anchoring me here at this point is my sunk costs in D&D core materials and macros I've developed. If I can replicate that somewhere else and make my life easier as a DM/GM, I may transition. I've been a PRO subscriber for nearly 10 years. It is my opinion that Roll20 Focuses on the Player community (who often are free users) and not on their DM/GMs (Many of which are Pro $99/year). Have you seen how many feature requests exist that have been sitting in the queue for 7+ years (custom compendium, better way to organize pages, ...). They added the Doors/Windows feature as a response to a competitor. They updated their toolbars (Lipstick on a pig) as a response to a competitor. Both of these are nice QOL interface improvements, that really don't benefit the DM/GM much, but look good on a list of features PowerPoint slide. What happens when D&D Beyond releases its own VTT? Roll20 will tank if most DM's are like me and have already purchased all their digital content there as well. Everything a DM/GM does is awkward and/or difficult on Roll20: Managing Maps Managing Graphic Assets Managing Sound Assets Managing Lighting Managing and organizing handouts Adding and managing NPCs Creating hyperlinks between handouts Monitoring the API for crashes Organizing your campaign Notes (I use a 3rd party tool "legendkeeper") Running combats Searching Forums Prepping the next session I'm back down to running just a single campaign, and once that is finished, I plan to explore some of the newer competitors.