When a simple quest spirals into a city-spanning adventure, your group will need to perform a series of heists with the goal of finding a stash of 500,000 gold pieces!
We'll be doing Waterdeep Dragon Heist which will take us up to level 5, and then a highly modified Mad Mage to take us to 20. Throughout there will be material adapted from Golden Vault and Radiant Citadel.
The idea is to have a fun game about 1/3 combat, 1/3 investigation and 1/3 roleplaying. We won't be rushing through this and I plan to add about 3 module's worth of extra content / segways into the campaign beyond what's in the source material.
I max out the games at 5 players to make sure everyone gets their fair share of the spotlight. Sessions are three hours long, give or take 15 minutes. We want all five players, but will play as long as we have 3. I have another group running this module and they're having a blast! This game will require payment to the Game Master at a rate of $13.33 per session, paid via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Sessions 0 and 1 both free. Waterdeep: Dragon Heist - Now More Heisty! Monday Mornings. | Roll20: Online virtual tabletop Waterdeep: Dragon Heist - Now More Heisty! Monday Afternoons. | Roll20: Online virtual tabletop Waterdeep: Dragon Heist - Now More Heisty! Friday Mornings. | Roll20: Online virtual tabletop Waterdeep: Dragon Heist - Now More Heisty! Friday Afternoons. | Roll20: Online virtual tabletop