Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFG, Trying to find a longterm group (internet has left a bad taste)

I played and DMed for years IRL, but being an adult it became to hard to get every one together once a week, So i turned to the internet to fill my DnD needs. Time and time again i join games, only to have more headaches then fun. (min maxers, flaky people, bad or no roll playing, edge-lords and power players everywhere.) I guess this is my final attempt to find a group that fits with my idea of DnD. If there is any one out there that fits the bill please reach out. *Im willing to pay to play *Mature players *RP is a must *Consistent players *Long term game If your looking for a player that will not try and WIN at dnd, loves to RP, and is consistent then im your guy. DM me and save my faith in the internet.
I'm GMT +10 what about you?
-4 GMT
Hello! I'm starting a 5e campaign called Invasion of the Onyx. I hope to have a good balance of roleplaying, combat, and exploration. You sound like someone I would want playing in my game. Come check it out :)
got a link @Ecto
I would like to add a caveat. If your table has rules about player comfort is a must, your game is not for me. The best stories have moments that make you uncomfortable and are capable of dealing with subjects some people find unacceptable. It would seem that this philosophical idea is unpopular in the VTT community.
Hi, not here to offer you a place to play as I'm currently not running any games with openings, but I did want to offer a bit of advice, since you seem like a bit of a kindred spirit: ditch D&D. I know it's a system you know and maybe it's nostalgic, but D&D, especially 5e, has become inundated with a very specific sort of player with a very specific expectation of what happens in a game, informed by an interpretation of D&D popularized by podcasts like Critical Role. Obviously this is just a generalization and doesn't hold true for all cases, it's not like we never had that guy back in the day, but essentially, the audience for D&D has changed. D&D as a system really incentivizes combat over everything else, and you can tell just by looking at a character sheet which is 90% combat stats and almost all progression makes you better at combat and that's it. Try out another system, something with a bit more of an even focus, or at least something with an audience that is more closely aligned to what you want.  Online groups are hard to make work in the first place, because it's semi-anonymous and easy to flake or just have unengaged players, no need to make things harder. Anyways, that's my two cent. Good luck.
CrimeLad said: Hi, not here to offer you a place to play as I'm currently not running any games with openings, but I did want to offer a bit of advice, since you seem like a bit of a kindred spirit: ditch D&D. I know it's a system you know and maybe it's nostalgic, but D&D, especially 5e, has become inundated with a very specific sort of player with a very specific expectation of what happens in a game, informed by an interpretation of D&D popularized by podcasts like Critical Role. Obviously this is just a generalization and doesn't hold true for all cases, it's not like we never had that guy back in the day, but essentially, the audience for D&D has changed. D&D as a system really incentivizes combat over everything else, and you can tell just by looking at a character sheet which is 90% combat stats and almost all progression makes you better at combat and that's it. Try out another system, something with a bit more of an even focus, or at least something with an audience that is more closely aligned to what you want.  Online groups are hard to make work in the first place, because it's semi-anonymous and easy to flake or just have unengaged players, no need to make things harder. Anyways, that's my two cent. Good luck. Honestly, I'd say it very much depends on the group and who's running things. The DM running the Tuesday Campaign I'm in both enjoys and encourages rp, and he'll find ways of taking your character's backstory (or lack thereof) and giving your character a solid place in the world's history. Now, maybe he's one of the lesser number of DMs that actually does that, or maybe there's more who do that than we think and it's just the other examples we see more often due to how noticeable they can be at times. Either way, my experience has been one where there's plenty of chances for making connections, gaining favor with some of the local nobles and monarchs, starting up, and reaping the rewards of, a business, following the threads of a character's backstory that have been woven into a world (and all that entails), with opportunities for political intrigue to boot. Come to think of it, he's looking for a player to fill a currently empty spot, and he's hoping to get someone in before Tuesday to increase our chances of surviving an ambush in an underground fighting arena that was ordered by the lady who runs it.
Good evening! I am a DM for a group that has been playing together for the better of 4 years. The group has changed very little over that period of time but we recently lost a member and I've been looking to find a good fit for our Thursday night 8pm-10pm CST game. The game is a heavily modified Curse of Strahd campaign. Every player in this game is upwards of 30 with many years of role playing experience. I designed the game itself to be dark and dangerous and terrifying, but there are many nights where we accidentally role play for two hours the implications violating the NAP on a bunch of mind flayers, or worry about burning down a huge acreage of farmlands to kill a wolf only to cause a famine that kills half the population of a nearby kingdom, or order food and recognize the dangers of uncooked shellfish. I'd like to say I plan every session very well and know where everything is going, but some of the greatest content my players and I enjoy is stuff I have pulled out of my ass that happens to click very well. The point is everyone laughs and has a good time. The players are all pushing 30 and have many years of role playing experience both in my game and out of it. Every character has a story and a part in the world but the seriousness of those characters varies. That's not to say that there are joke characters, but that even the most serious of dark and broody backstories can be a bit silly when you try and act it out in front of an audience. None of these guys are min-maxers or powergamers. No one gets their feelings hurt because their character did something that someone else personally didn't want them to do. The subject matter can get quite dark (Strahd is a fairly dark setting, but add in elements of body horror, sexual violence, and racism) and I expect my players to be able to navigate those settings without getting queasy or sending me a 10 paragraph essay on how I'm a bad person because I made them think about rape today. I personally play DnD to hang out with my friends and have a good time. If what I have described sounds interesting to you, let me know!
CrimeLad said: Hi, not here to offer you a place to play as I'm currently not running any games with openings, but I did want to offer a bit of advice, since you seem like a bit of a kindred spirit: ditch D&D. I know it's a system you know and maybe it's nostalgic, but D&D, especially 5e, has become inundated with a very specific sort of player with a very specific expectation of what happens in a game, informed by an interpretation of D&D popularized by podcasts like Critical Role. Obviously this is just a generalization and doesn't hold true for all cases, it's not like we never had that guy back in the day, but essentially, the audience for D&D has changed. D&D as a system really incentivizes combat over everything else, and you can tell just by looking at a character sheet which is 90% combat stats and almost all progression makes you better at combat and that's it. Try out another system, something with a bit more of an even focus, or at least something with an audience that is more closely aligned to what you want.  Online groups are hard to make work in the first place, because it's semi-anonymous and easy to flake or just have unengaged players, no need to make things harder. Anyways, that's my two cent. Good luck. I feel that, but looking for games online, other systems do not have a large and accessible community to look for games. i have to cast a wide net.
Tyler H. said: Good evening! I am a DM for a group that has been playing together for the better of 4 years. The group has changed very little over that period of time but we recently lost a member and I've been looking to find a good fit for our Thursday night 8pm-10pm CST game. The game is a heavily modified Curse of Strahd campaign. Every player in this game is upwards of 30 with many years of role playing experience. I designed the game itself to be dark and dangerous and terrifying, but there are many nights where we accidentally role play for two hours the implications violating the NAP on a bunch of mind flayers, or worry about burning down a huge acreage of farmlands to kill a wolf only to cause a famine that kills half the population of a nearby kingdom, or order food and recognize the dangers of uncooked shellfish. I'd like to say I plan every session very well and know where everything is going, but some of the greatest content my players and I enjoy is stuff I have pulled out of my ass that happens to click very well. The point is everyone laughs and has a good time. The players are all pushing 30 and have many years of role playing experience both in my game and out of it. Every character has a story and a part in the world but the seriousness of those characters varies. That's not to say that there are joke characters, but that even the most serious of dark and broody backstories can be a bit silly when you try and act it out in front of an audience. None of these guys are min-maxers or powergamers. No one gets their feelings hurt because their character did something that someone else personally didn't want them to do. The subject matter can get quite dark (Strahd is a fairly dark setting, but add in elements of body horror, sexual violence, and racism) and I expect my players to be able to navigate those settings without getting queasy or sending me a 10 paragraph essay on how I'm a bad person because I made them think about rape today. I personally play DnD to hang out with my friends and have a good time. If what I have described sounds interesting to you, let me know! It sounds to me like you have a great table, and i would defiantly love to have a chat some time.
Zenu said: *Mature players *RP is a must *Consistent players *Long term game Zenu, I don't have an opening at the moment, but I run a game that ticks all these boxes (caveat, maturity is a bit variable...). Only catch is, it's text-based , not voice. If you are interested, drop me a DM and I will contact you the next time there's an opening. There's a session on Friday evening, Saturday morning, and Sunday morning, each part of the same overall game but each with it's own roster of players, running since early 2019.
Look at this: Hello, We are looking a reliable, mature player for our long-term weekly game. We currently are 18 sessions into a campaign intended for 50-70 weekly sessions. THIS IS NOT D&D, IT IS THE DEGENESIS SETTING AND T2K4E SYSTEM Tuesdays 1800-2200 CST -5 GMT CST We are looking for a motivated player that is willing to make a commitment and put in the effort to make sure they are there for the game. We use the Twilight 2000 4th Edition rules, which is a deadly system that is best for players who are willing to work together and share the spotlight. The campaign takes place the Degenesis setting, with is a distant, post-apocalypse setting. No experience in the system or gaming required. We play online using Discord audio and Roll20 VTT. The campaign began wit the PCs waking from stasis. They had been placed in stasis just before a swarm of meteors approached Earth; they were part of a back-up plan in case satellite defenses failed. Instead, they woke up 500 years later, in a Europe much different from what they knew. The impact of the meteors threw Earth into a nuclear winter and triggered a mini-Ice Age; they carried with them the spores of the Primer, a strange creature/plant hybrid which is attempting to absorb all living matter. Industry has been lost, and nations have fallen, leaving Mankind in a battered state. (The setting is not a homebrew) Role-play, investigation, intrigue, exploration, and combat are common, and close team-work is crucial. Some points: no PVP or theft from PCs or the party no murder-hoboes If you are interested, send a friend request on Discord to Mondo#3294
CrimeLad said: . . .  but D&D, especially 5e, has become inundated with a very specific sort of player . . . the audience for D&D has changed . . .  D&D as a system really incentivizes combat over everything else, and you can tell just by looking at a character sheet which is 90% combat stats . . .  Online groups are hard to make work in the first place, because it's semi-anonymous and easy to flake  Bingo! You just hit the nail on the head. However, I want to encourage online players to persist. There are long-term and reliable players on Roll20.  One must be patient, but also persistent. Regarding what you just said CrimLad, of incentivising combat, consider an early D&D rules designer who recently remarked, that if you are largely or wholly doing just combat, you are not playing a role-playing game, you are playing a combat simulation game .  :)
I know how you feel.  I like 5E, but I don't like some of the stuff that the younger, newer players are coming up with. I'm trying to get a long term game going.   Read my bio, and see if you think I might be a good fit for you.  In the meantime, I'll keep you in mind if I get something going....
If you're still looking then I'm about to start a long term homebrew 5e game with a focus on story and RP. It'll be biweekly on Saturdays. You can find the LFG page here if you'd like to read more:&nbsp; <a href="https://app.roll20.net/lfg/listing/380673/shadows-over-zolaria-a-homebrew-sandbox-game" rel="nofollow">https://app.roll20.net/lfg/listing/380673/shadows-over-zolaria-a-homebrew-sandbox-game</a>