Normal
0
false
false
false
EN-US
X-NONE
X-NONE
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Arial",sans-serif;
mso-ansi-language:EN;}
Gate Pass is under attack! The forces of the
Empire are marching upon the western gate of the independent city-state of Gate
Pass. Already the ruling council has capitulated and is allowing anti-magic
inquisitors to enter the city to flush out “dangerous spell casters who are to
blame for the emperor’s untimely death.”
Meanwhile, the forces of the high elves are
waiting outside the eastern gate to prevent the Empire from invading their
lands.
You can be the key to saving not only Gate
Pass, but the world as you know it.
Will you be the heroes to unite the smaller
kingdoms against the threat of the Empire?
Can you uncover the mystery of the Emperor’s
death and the location of the artifact he used to conquer the surrounding
lands?
Before the campaign is over, the players will:
·
Fight the living incarnation of an
eternal forest fire.
·
Battle a cell of magical spies
while a hurricane rages around them.
·
Carry out military operations
ranging from infantry maneuvers and spying, to cavalry charges and tactical
strike missions.
·
Adventure through the memories of
an enemy ruler to learn her secrets.
·
Defend against a battalion of
soldiers mounted on war mammoths and their frost giant allies in an arctic
waste to protect a vital teleportation circle.
·
Engage in street-to-street
fighting in an occupied metropolis, led by a traitor toward a trap that will
destroy the entire city.
·
Get their hands on an artifact and
can use it to turn the tide of the war.
This is a level 3 to level 20 DnD 5e campaign
featuring heavy role play and exploration, with challenging combat. The players
will have the opportunity to influence political events in the world, to lead
armies into battle, and to possibly rule the world or let it be destroyed as
they see fit. The PCs will get to play with some big guns, and as the campaign
nears its climax you will witness the horrifying potential of magic on the
field of war.
Note that this is a long-term commitment to
see the full campaign to the very end. It is broken up into arcs and you are
welcome to join for a campaign arc. While a somewhat linear campaign, the
choices and actions of the characters will make the difference between success
or failure. The world is rich in NPCs, some helpful, some not, and most of whom
you will have the ability to sway to your side.
I am an experienced Game Master and
Storyteller, with over 40 years of experience playing RPGs, running several
long-term and shorter-term campaigns.
Role Play: ⭐⭐⭐⭐⭐
Combat: ⭐⭐⭐⭐
Exploration: ⭐⭐⭐⭐
Session 0 scheduled for Sunday, October 15th
at 1 PM EDT.
The price is $20
for a 3-hour session payable through startplaying.games
Game listing and sign-up link is: Game Listing
My bio and reviews are <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a> .
LFP listing on Roll20: <a href="https://app.roll20.net/lfg/listing/379715/the-war-of-the-burning-sky" rel="nofollow">https://app.roll20.net/lfg/listing/379715/the-war-of-the-burning-sky</a>
This game will
require payment to the Game Master at a rate of $20 per session payable through
startplaying.gomes. Roll20 is not
responsible for any payment transactions and cannot enforce any private
arrangements.