Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Arial",sans-serif; mso-ansi-language:EN;} Gate Pass is under attack! The forces of the Empire are marching upon the western gate of the independent city-state of Gate Pass. Already the ruling council has capitulated and is allowing anti-magic inquisitors to enter the city to flush out “dangerous spell casters who are to blame for the emperor’s untimely death.” &nbsp; Meanwhile, the forces of the high elves are waiting outside the eastern gate to prevent the Empire from invading their lands. &nbsp; You can be the key to saving not only Gate Pass, but the world as you know it. &nbsp; Will you be the heroes to unite the smaller kingdoms against the threat of the Empire? &nbsp; Can you uncover the mystery of the Emperor’s death and the location of the artifact he used to conquer the surrounding lands? &nbsp; Before the campaign is over, the players will: &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fight the living incarnation of an eternal forest fire. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle a cell of magical spies while a hurricane rages around them. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Carry out military operations ranging from infantry maneuvers and spying, to cavalry charges and tactical strike missions. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Adventure through the memories of an enemy ruler to learn her secrets. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Defend against a battalion of soldiers mounted on war mammoths and their frost giant allies in an arctic waste to protect a vital teleportation circle. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Engage in street-to-street fighting in an occupied metropolis, led by a traitor toward a trap that will destroy the entire city. &nbsp; · &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Get their hands on an artifact and can use it to turn the tide of the war. &nbsp; This is a level 3 to level 20 DnD 5e campaign featuring heavy role play and exploration, with challenging combat. The players will have the opportunity to influence political events in the world, to lead armies into battle, and to possibly rule the world or let it be destroyed as they see fit. The PCs will get to play with some big guns, and as the campaign nears its climax you will witness the horrifying potential of magic on the field of war. &nbsp; Note that this is a long-term commitment to see the full campaign to the very end. It is broken up into arcs and you are welcome to join for a campaign arc. While a somewhat linear campaign, the choices and actions of the characters will make the difference between success or failure. The world is rich in NPCs, some helpful, some not, and most of whom you will have the ability to sway to your side. &nbsp; I am an experienced Game Master and Storyteller, with over 40 years of experience playing RPGs, running several long-term and shorter-term campaigns. &nbsp; Role Play: ⭐⭐⭐⭐⭐ Combat: ⭐⭐⭐⭐ Exploration: ⭐⭐⭐⭐ &nbsp; Session 0 scheduled for Sunday, October 15th at 1 PM EDT. &nbsp; The price is $20 for a 3-hour session payable through startplaying.games Game listing and sign-up link is: Game Listing My bio and reviews are <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a> . LFP listing on Roll20: <a href="https://app.roll20.net/lfg/listing/379715/the-war-of-the-burning-sky" rel="nofollow">https://app.roll20.net/lfg/listing/379715/the-war-of-the-burning-sky</a> &nbsp; This game will require payment to the Game Master at a rate of $20 per session payable through startplaying.gomes. &nbsp; Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.