No set time, sessions as per availability initially, though primarily UTC evenings (17:00 onwards) a series of one-shots, will be entirely text, no voice. I'm working on an entirely homebrew tabletop system to run mecha games in, fairly rules-lite for now, main system I'm taking cues from being FATE. Tone is relatively grounded, at least initially. Mechanics are intended to primarily follow rules of narrative flow and setup-payoff, keeping fairly rules-lite and fluid to keep things fast and fun. Mech and character customization is one of the main things I'm aiming to maximize. Setting is a post-post-apocalyptic earth, upended by colonial alien minerals, reclaimed over 100 years into colourful, warring, resource-starved fiefdoms all of whom field bipedal Frames in combat zones across the planet, contesting the Exoferrite that the planet runs on. A big part of my plan is to have the world evolve as campaigns go on; new technologies will be tested, iterated on, and deployed, changing what combat looks like as time passes; borders are designed to shift, nations will rise, fall, split apart and come together - the world is going to be specifically designed to change, and the impact players have will shift the currents of what that change looks like. I'm an experienced DM, run a lot of games in a lot of systems; primarily GURPS, FATE and M&M, and I rarely run systems without some homebrew, but this is my first attempt at building a ruleset from the ground up; there's going to be stuff that doesn't work, and hopefully there will be stuff that works really well. As I iterate I'm hoping we can filter the former while expanding the latter. Rules will change between sessions and I'll be asking for feedback constantly. Not made one of these on r20 before, but it's been a while since I've done much tabletop and I'm looking for some new blood. Not 18+ because of any adult content other than the general horrors of war, I'd just rather run games for adults.