Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} You have heard the numerous whispered rumors that something is odd in the village of Orlane. Visitors and travelers have gone missing, the townsfolk have been acting strangely, merchants riding through the village report of empty farmhouses and overgrown fields. Trade from this once prolific village has all but stopped. Can you and your companions discover the secret behind the bizarre behavior of the residents? What has become of the missing people? Can you restore peace in this formerly tranquil village? During this campaign you will: 📣 &nbsp;&nbsp;&nbsp;&nbsp; Have the opportunity to interact with over 50 villagers and visitors in Orlane. ❓ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Gather clues and piece together what is happening in the village. 🤷‍♀️ &nbsp;&nbsp;&nbsp;&nbsp; Navigate through the factions within the community to determine who can be trusted, and who not to trust. 🌏 &nbsp;&nbsp;&nbsp;&nbsp; Explore the surrounding region. 🕊️ &nbsp;&nbsp; &nbsp; Deal with invading tribes looking for lands of their own. 🎆 &nbsp;&nbsp;&nbsp;&nbsp; Find the sources of Orlane's problems and resolve them to liberate the peoples. Heavy in RP potential, this campaign starts with investigating the rumors behind strange occurrences which have been reported in Orlane. &nbsp; The party will be able to interact with over 60 NPCs in the village to discover clues which may lead to the truth behind the disappearances, vacant farms, and suspicious behavior of the residents. They can explore the surrounding area to follow up on the clues and to uncover more leads on where the cult is located. How the characters interact with the residents impacts the unfolding of the story as the party tries to figure out who to believe and who can be trusted. Session 0 is scheduled for Wednesday October 18th at 1 PM EDT . The game is played on Roll20 VTT. Voice, text, and discussion over dedicated Discord server The price is $20 for a 3-hour session payable through startplaying.games.com. &nbsp; Game listing and sign-up link is <a href="https://startplaying.games/adventure/clksrodlv000k08ld15zja2xw" rel="nofollow">https://startplaying.games/adventure/clksrodlv000k08ld15zja2xw</a> My bio and reviews are <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a> . LFP listing on Roll20: <a href="https://app.roll20.net/lfg/listing/364053/cult-of-the-reptile-god" rel="nofollow">https://app.roll20.net/lfg/listing/364053/cult-of-the-reptile-god</a> This game will require payment to the Game Master at a rate of $20 per session payable through startplaying.gomes.com. &nbsp; Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.