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Rollable tokens

1698685740

Edited 1698685819
I'm trying to set up a new token with multiple sides, to be used as the token for a character. I've got 90% of it done. What I can't seem to do is to get it to snap to the grid. It used to be that you right-clicked, chose "Advanced" and turned on  "is  drawing". But, when I click on "Advanced", it shows a number of options, including that it is a drawing already. Clicking that doesn't do anything. The token works... but it doesn't snap to the grid. Other tokens do. Is this something that got broken with the new UI? Is there another way to do this?    Thanks.
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Edited 1698686436
Gauss
Forum Champion
I was not able to replicate this, my multi-sided tokens obey the Is Drawing setting in both old and new UI.  Perhaps the setting got confused? I would try to turn it on then turn it off. 
Just to be clear: for a token to snap to the grid, it needs to be set to not  be 'Is Drawing'.  Correct 'Is Drawing' setting (not turned on): Incorrect 'Is Drawing' setting (turned on): You also have to make sure that the page itself has the grid turned on in the Page Settings window. Lastly ensure that the Grid Cell Distance and Cell Width are correct, because if they are too small then an oversized token may seem like it isn't snapping.
Just to be clear, as I said, other tokens do snap to the grid. When opening the submenu, clicking "Is drawing" DOES NOTHING. It does not get set to "is not drawing".
Ah I see.  Does this happen with all of your multi-sided tokens? Can you delete that token and recreate it and see if it still happens?  It sounds like it's a bug of some kind, as I'm able to adjust my rollable tokens 'Is Drawing' settings.
I tried setting the "is drawing" setting on other tokens. It did not work. I tried it in another game. It didn't work there either.  I tried other rollable tokens, and the setting does not change for them either. Here's some more info: I created the table with the multiple images. When I click "Token" it puts a copy of the token on the map. The token snaps to the grid when I move it. The context menu says "is drawing". I click on that. The context menu still says "is drawing" but the token no longer snaps to the grid. 
Have you tried on another browser or another device? 
The same situation occurs with Chrome in an incognito window, with the legacy UI and with Firefox. All three show the same failure to set the "is not drawing" setting... Jarren said: Have you tried on another browser or another device? 
1698711250
Gauss
Forum Champion
Saul, have you tried this in a fresh game? There may be a game level issue going on here. 
1698719716
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Just in case this is part of the issue, forgive me if it's obvious: There is no "Is not drawing" setting. "Is drawing" is either highlighted or not.
Interesting. There's no highlighting (at least not in "dark mode") which is why I expected to see *some* kind of other change. The picture I posted is what I see regardless of which state the token is in - drawing or not drawing. There's no change in the menu, no visible change on the token... but there is a change in the behavior. At least sometimes.  keithcurtis said: Just in case this is part of the issue, forgive me if it's obvious: There is no "Is not drawing" setting. "Is drawing" is either highlighted or not.
Hi Saul, I run dark mode and the change is a difference in the menu colour - see this first image where Advanced is a lighter colour to the rest of the menu?  In the second image you can see the same difference when I click "Is Drawing".  Hope that helps?
I see no difference. Maybe it's too light for my eyes to see. It really should switch to "is not drawing" IMHO. That would make it clear in all circumstances. Simon G. said: Hi Saul, I run dark mode and the change is a difference in the menu colour - see this first image where Advanced is a lighter colour to the rest of the menu?  In the second image you can see the same difference when I click "Is Drawing".  Hope that helps?
Hi Saul, just re-read my post and want to be totally clear, forgive me if you got it first time, it is the background colour that changes, not the text colour.  I referred to "Advanced" previously and am aware that could cause confusion, I was referring to the box in which that text sits.
Yeah, I see no difference. Simon G. said: Hi Saul, just re-read my post and want to be totally clear, forgive me if you got it first time, it is the background colour that changes, not the text colour.  I referred to "Advanced" previously and am aware that could cause confusion, I was referring to the box in which that text sits.
1698760406
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hm. Do any of the other menu items change color, such as when you hover over them? If you could post a screenshot, maybe we can determine if it is a visual issue or a stylistic one. A stylistic problem might be solvable with a tool like Stylus.
It's most likely a visual issue. My eyes aren't as young as they used to be. :-) A lot of the changes in the new UI, although for the most part are good and welcome, are often hard to see. The Dark Mode gives me some better contrast and often makes things easier, but some of the highlights and colors are difficult to see. This is a case that could easily be resolved by dynamic menus, and changing the wording on the menu, rather than just changing the color. keithcurtis said: Hm. Do any of the other menu items change color, such as when you hover over them? If you could post a screenshot, maybe we can determine if it is a visual issue or a stylistic one. A stylistic problem might be solvable with a tool like Stylus.
I note that in Saul's original screen shot the "Advanced" button does reflect the colour change
1698762636
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I'll do what I can to call attention to this.
The "Advanced" button is bold as opposed to not bold and easy to see. The problem is with the change to the "is drawing" menu item. I see no change there when it's set to not a drawing.  As said earlier, if it changed boldness, or simply changed to "is not a drawing", it might be easier to see. Simon G. said: I note that in Saul's original screen shot the "Advanced" button does reflect the colour change
1698763035

Edited 1698763108
Riley D.
Roll20 Team
We are actually working on re-doing the Context Menus currently. Here is what an early design for them looks like after being redone: (Notice that there are now checkmarks next to selected options instead of just using a background color change). I'll see if we can get this on the roadmap more quickly, though! Thanks for your patience while we put a new coat of paint on everything.
I understand what Saul J is talking about. I use Dark Mode and my eyes also have a hard time discerning the subtle color change between things like the two modes of the "Is Drawing" setting, and I use Dark Mode  because normal mode is (for me) too bright to look at for any extended length of time.  The use of contrasting colors for these purposes has fallen out of fashion for some reason, just like the modern use of light grey instead of black text on light colored backgrounds; the emphasys seems to be on esthetics instead of function.  I believe part of the problem is that not many modern UI designers consider low-vision or colorblind users, or users whose eyesight is no longer as sharp as it used to be.
That would certainly be an improvement over the current methodology of slightly coloring the background!! Riley D. said: We are actually working on re-doing the Context Menus currently. Here is what an early design for them looks like after being redone: (Notice that there are now checkmarks next to selected options instead of just using a background color change). I'll see if we can get this on the roadmap more quickly, though! Thanks for your patience while we put a new coat of paint on everything.