1) Nearly every chapter past the first is filled with lazy af (not worth $60) multi map playmaps, even when said maps use completely different measuring increments. That is to say, there will be 4 maps on 1 playmap, 3 will be every square=5 feet, 1 will be every square =20 feet. So if you end up in combat on the map where every square=20 feet none of the measurement tools will work. It took me less time to convert a whole module with half a dozen maps myself than it it did fix a single session of chapter 6. I realized (during my review just before my session started no less) that the translator had sneakily cut the original measurements (Every sq=10 ft) off of the map and then just typed their own wrong ones (every square=5 ft) in at the top of the map. I only even caught this because I happen to also have the book 2) Whenever #1 happens you can be pretty sure that NPC tokens will be improperly sized. So that's even more work. 3) Out of every monster with a poison, paralysis, disease, etc. attack in this ENTIRE campaign... only a few (2-4) had the stats for these special attacks. So if you aren't experienced enough to know what the base of that named monster is, or if you don't know about mummy rot on your own, you won't know about them because you won't have any of that information on the monster's 'card'. I'd advise looking up any monster you haven't run before on your own to get this information. More work. 4) Many encounters don't even have maps, you need to make them yourself. (this is pretty typical, expected work for an AP though) Fortunately, as an old AP there's countless kind folks who've made (and provide for free) maps for this AP that you can find via a quick google search. 5) Dynamic lighting: Whoever did the DL for this AP should be straight up fired. Railings/bars block line of sight somehow, 5ft up platforms somehow block line of sight, while boarded up/curtains drawn windows are somehow transparent af. Oh and don't worry, because it's not the same on every map. You basically roll a dice and hope for the best on each map or use fog of war which is free. I stopped paying for roll20 as result of this AP and now just use fog of war because at least I control completely what my players see now. Honestly, the only way buying this AP makes things easier for me as a GM is by giving me clickable attacks for monsters/NPCs. And that simply isn't enough of a benefit to make up for everything else. I'd recommend buying the book instead, then searching up those free maps and uploading them yourself. It's more up front time, but less "oh dang I didn't realize they messed this up until halfway through this session and now I've got to fix all of this" time. Plus, a lot of those maps are just better than the original Paizo ones that don't include furniture/features mentioned in the room descriptions (That's on Paizo and not the translator though). But if you LIKE getting hit with random mistakes that people have been too lazy to fix while continuing to take our money over the past few years every session then who am I to tell you how to live your life?