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Some warnings if you're planning on buying the Pathfinder RotR Anniversary Edition

1698879743

Edited 1698879950
1)  Nearly every chapter past the first is filled with lazy af (not worth $60) multi map playmaps, even when said maps use completely different measuring increments.  That is to say, there will be 4 maps on 1 playmap, 3 will be every square=5 feet, 1 will be every square =20 feet.  So if you end up in combat on the map where every square=20 feet none of the measurement tools will work.  It took me less time to convert a whole module with half a dozen maps myself than it it did fix a single session of chapter 6.  I realized (during my review just before my session started no less) that the translator had sneakily cut the original measurements (Every sq=10 ft) off of the map and then just typed their own wrong ones (every square=5 ft) in at the top of the map.  I only even caught this because I happen to also have the book 2) Whenever #1 happens you can be pretty sure that NPC tokens will be improperly sized.  So that's even more work.   3) Out of every monster with a poison, paralysis, disease, etc. attack in this ENTIRE campaign... only a few (2-4) had the stats for these special attacks.  So if you aren't experienced enough to know what the base of that named monster is, or if you don't know about mummy rot on your own, you won't know about them because you won't have any of that information on the monster's 'card'.  I'd advise looking up any monster you haven't run before on your own to get this information.  More work. 4) Many encounters don't even have maps, you need to make them yourself.  (this is pretty typical, expected work for an AP though)  Fortunately, as an old AP there's countless kind folks who've made (and provide for free) maps for this AP that you can find via a quick google search.   5) Dynamic lighting:  Whoever did the DL for this AP should be straight up fired.  Railings/bars block line of sight somehow, 5ft up platforms somehow block line of sight, while boarded up/curtains drawn windows are somehow transparent af.  Oh and don't worry, because it's not the same on every map.  You basically roll a dice and hope for the best on each map or use fog of war which is free.  I stopped paying for roll20 as result of this AP and now just use fog of war because at least I control completely what my players see now. Honestly, the only way buying this AP makes things easier for me as a GM is by giving me clickable attacks for monsters/NPCs.  And that simply isn't enough of a benefit to make up for everything else. I'd recommend buying the book instead, then searching up those free maps and uploading them yourself.  It's more up front time, but less "oh dang I didn't realize they messed this up until halfway through this session and now I've got to fix all of this" time.  Plus, a lot of those maps are just better than the original Paizo ones that don't include furniture/features mentioned in the room descriptions (That's on Paizo and not the translator though).  But if you LIKE getting hit with random mistakes that people have been too lazy to fix while continuing to take our money over the past few years every session then who am I to tell you how to live your life?
I appreciate you writing this review as I was thinking of buying it myself. I won't be doing that now, better to spend it elsewhere.
1698897543

Edited 1698898145
Gauss
Forum Champion
Hi Missing, Have you filed a bug report with the Devs via the Help Center on this matter? If not I suggest doing so so that they can make any fixes that may need to be made.  With that said: 1-2 and 5) Which maps have issues? 3)   Which monsters have issues?  4) Regarding encounters without maps, that is normal, as you stated. If the publisher (Paizo in this case) does not make a map in physical publication then there is no map in the digital version either. Many game publishers do not include maps for all of their encounters. Content converters cannot create new content that is not available. That would be the publisher's responsibility. 
1699008181
Manny L.
Pro
Marketplace Creator
Sorry to hear you're not enjoying it but I have to say that myself and a group of friends are playing through this AP now and although I can certainly confirm that the dynamic lighting seems to strange in places, we've not had any major issues and are really enjoying it. That being said our GM is a highly experience Pathfinder GM, so he may not be mentioning some of the things you are seeing as he just knows what various missing bits are off the top of his head. Additionally, we may not yet be far enough through the module yet to have seen the bits you've found that are causing issues, such as the dodgy map sizing.
1699039796
Finderski
Pro
Sheet Author
Compendium Curator
For the map with the "incorrect" scale, I'd suggest checking the Page settings, because it is possible the person who set the map up, adjusted the scale so the a 10ft square is accurate. I've done that myself with maps that use a 20ft/square grid, because if it's used in combat as a battle map, it slows things downs people have to calculate their movement differently. I'm guessing they adjusted things to make combat easier.
@Gauss Other folks already have, they've been sitting there for years with zero response past the original bug page which is now closed.  I'm not being specific as to which monsters/which maps because I don't want to spoil things.  But if you're looking through the maps and see the ones with multiple maps on 1 page, all of those have several of these problems. @Manny A lot of this stuff I've only caught because I GMed PFS for years and am currently running RotR my second full time on Roll20.  Things like knowing that certain monsters have certain diseases/poisons are things I only knew because of that which let me double check my book/online for the special attack info. @Finderski The issue is that the scale/measurements will be accurately adjusted, but the monsters will double the size that they should be.  Or there will be 4 maps combined into 1 where 1 of those maps uses completely different measurements.  When they do this, you often end up with large monsters becoming gargantuan, medium becoming large, etc.   I assumed what you did at first as well, that this was done to make the distances easier to traverse, but if it was then they didn't complete the transition adequately.
1699054469

Edited 1699054575
Gauss
Forum Champion
Missing said: @Gauss Other folks already have, they've been sitting there for years with zero response past the original bug page which is now closed.  I'm not being specific as to which monsters/which maps because I don't want to spoil things.  But if you're looking through the maps and see the ones with multiple maps on 1 page, all of those have several of these problems. If they posted on the forums then that is probably why there was no traction. The forums are not the proper place to file reports on things. For that the Devs want folks to use the Help Center .  With that said, I took a look, and yes, that is a difficult situation. The 20' square map is on the same page as the 5' square maps.  How I would treat it:  First I would fix the size of the creatures on the 20' square map (easily done).  Second, I would fix the grid and measurement for the 20' square map but only while the players are on that section of the page. Otherwise I would leave it on the 5' square settings.  Finally, after the players return to the 5' square map I would reset for the 5' settings.  It isn't too difficult to deal with that problem.  As for "spoilers" people can find spoilers online if they wish, please list the creatures so I can take a look and see if there is a problem I can help direct the Dev's attention to.