keithcurtis said: What would be the difference in that from either just creating a custom spell, or using an Ability instead of a spell? I'm not being combative in the slightest, I just think I'm missing something and want to understand. If you want to press "Vanilla Magic Missile" and get "Strawberry Magic Missile" or something "Magic Missile" but that acts like a magic crossbow, why not just create those instead? I'm confused over why replacing the output would be desirable over just creating a different thing and using that. Okay let see if I can clarify. Basically it would be nice to add some additional output to chat prior to the spell output and then more output to chat after the spell output. Currently to do this you create an Ability to do what you want, however if the player goes to the spell tab on the character sheet and clicks on the spell they only get the plain vanilla spell output and not any of the additional stuff you'd like to have output. But if you were able to specify the Ability to execute when the spell is clicked on from the sheet then it would open up options to customize the spell output and possibly add automation. For example, when the player clicks on Spirit Guardians from the sheet, some flavor text is /em'd into chat, the spell description is put into chat, and TokenMod is called to add the concentration marker and set a 15 foot aura. In almost all cases you'd still be outputting the spell info in either the AtkDmg or Spell templates but you would have the option of using a different template if needed. For example, if you have a spell that has different effects based on a roll you might want to use the MancerRoll template to display the results.