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Quick way to draw area of effect on map

Score + 13
As a GM or PC, I want to be able to quickly and easily draw an area of effect on the map, so that I don’t have to spend a lot of time using workarounds or drawing it manually that results in it not being accurate. Can place area on a point in grid cell center or grid cell corner Can specify area size Can specify area shape (circle or square) Can specify area color Can use a list of predefined popular sizes and shapes to create area quicker Can resize area after creation  Can change area shape after creation  Can change area color after creation Can move area with area center called out and snapping to grid cell center or corner Can select or highlight an area so it is more pronounced (helps with identifying when multiple overlapping areas) Can remove an area
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There is a MOD called Smart AOE that will do a lot of that, but using MODs requires a Pro account. There are several bundles of spell effect graphics available for purchase. I used the set that I purchased to create NPC character sheets (see the screen shot below) for specific spell effects (Cones, lines, and circles) of various sizes, then drag-and-drop and rotate them onto the map as needed. Creating them as character sheets allowed me to define the size of the tokens, and then by using a  Multi-sided Token I only needed to create one character sheet per shape & size: for instance, for the "AOE - Cone - 15 ft." character sheet I can select whether the token shows fire, frost, or gas.
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Gauss
Forum Champion
You can also make your own templates. You can even make them in Paint and then use a transparency converter website to convert it to transparency. From there you upload to Roll20 and make a "character" with that as the token.
Jason L. said: As a GM or PC, I want to be able to quickly and easily draw an area of effect on the map, so that I don’t have to spend a lot of time using workarounds or drawing it manually that results in it not being accurate. Can place area on a point in grid cell center or grid cell corner Can specify area size Can specify area shape (circle or square) Can specify area color Can use a list of predefined popular sizes and shapes to create area quicker Can resize area after creation  Can change area shape after creation  Can change area color after creation Can move area with area center called out and snapping to grid cell center or corner Can select or highlight an area so it is more pronounced (helps with identifying when multiple overlapping areas) Can remove an area Hey Jason, I really appreciate you saying this. Actually, we're finishing up our first pass at just this right now. I hope to release something within the next week that will give you a first taste of this. It won't be all of the things you're asking for but I hope that it will do a lot to help. We'll also be adding more to it in the coming weeks. Your feedback is much appreciated! I'll let you know when we've released something you can test out!
Any more updates on this? The new rulers are great, but they still lack some of the functionalities that Jason pointed out: "Print" ruler as drawing. How would it look? maybe as part of the Linger function, next to the rubbish icon, have a "draw" icon. Default to always snap to X (corner for 5e), divorcing whatever configuration these have from that of the regular ruler. Essentially have the ability to set a default per ruler type or ruler group. (optional) have a default ruler: every time you exit the ruler-mode, when you come back, it'll have the regular ruler selected. Why point 1? well, sometimes linger is not enough. Linger disappears the moment you click anywhere while the ruler is still selected. A drawing is easier to move around and doesn't mess with the ruler. I want to be able to measure things AND see AoEs at the same time, and that can't be achieved with linger, because you can only have 1 active ruler. Why point 2? When measuring the movement of a character in systems like 5e, you usually do so from the center of the token, but when measuring AoEs (except for those centered on a creature's space), you do so from the corner/intersection of the grid. Since token movement is the most common one, placing an AoE requires a bunch of steps: (1) click ruler, (2) change ruler type, (3) change ruler snapping, (4) use it, (5) change ruler snapping back to normal , (6) change ruler type back to normal, (7) click the cursor/selection mode. There are 7 steps here, 3 of which are used when using the ruler normally (without hotkeys), so when you want to use an AoE you're required to more than double the amount of clicks you'd normally. I'd like to remove 2 of them (the ones I underlined), so that it is more streamlined. Why point 3? It'll further reduce the amount of steps required as described in point 2's explanation
As long as it supports D&D 3.5 areas, I'm for this.