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Jumpgate Beta is Open to All Subscribers!

1720656168
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
IIRC, all of the name plate and bar positioning was put up to popular feedback when the bars were updated to allow positioning and number readout.
Strange. Just tested it in one of my running Jumpgate Games and Nameplates are below the token where they belong and have been in classic. I don't see this! Maybe it is a game setting that causes it or a script? keithcurtis said: Repeating this question from the previous thread, because I don't know if it was seen or will be addressed: When did nameplates move to the top? I have bars set as bottom overlapping. "Overlapping" previously has allowed token nameplates to remain on bottom.
1720707526
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
TheMarkus1204 said: Strange. Just tested it in one of my running Jumpgate Games and Nameplates are below the token where they belong and have been in classic. I don't see this! Maybe it is a game setting that causes it or a script? keithcurtis said: Repeating this question from the previous thread, because I don't know if it was seen or will be addressed: When did nameplates move to the top? I have bars set as bottom overlapping. "Overlapping" previously has allowed token nameplates to remain on bottom. They get forced to the top when you choose "bottom overlapping" for the bars.
This is a bug we're aiming to solve in the next sprint. Thanks for highlight it! Gauss said: keithcurtis said: Repeating this question from the previous thread, because I don't know if it was seen or will be addressed: When did nameplates move to the top? I have bars set as bottom overlapping. "Overlapping" previously has allowed token nameplates to remain on bottom. Confirmed. This is not desirable behavior as it is a change from how folks have it in regular Roll20. However, if Roll20 gives control over nameplate position then I am ok with it. 
1720721475
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks Lavi! I just wanted to make sure it had been seen. The known issues page has not been updated since early/mid June.
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Edited 1720728341
I was planning on making extensive changes to a game and decided to make them in the latest version so I used Jumpgate. One of the things I added was a program to allow PCs with the appropriate powers to possess NPCs. I wrote a script using TokenMod to accomplish this but when I ran it using a pure player setup, the PC couldn't select the NPC token even though the token now had 'represents' set to the PC. I listed my problem on "ScriptCards - Thread #2." There Joshua N. helped me by offering another script using just ScriptCards: !script {{   --#title|Possession   --#sourceToken|@{selected|token_id}   --#targetToken|@{target|token_id}   --!graphic:[*T:t-id]|represents:[*S:t-represents]   --+[*T:t-name]|has been possessed by [*S:t-name] }} Indeed he wrote several more each giving more information trying to figure out what was wrong, since his PC always was able to select the NPC token after the 'represents' was set to the PC, while when I ran it my PC could still not select the NPC token. It finally dawned on me that I had not mentioned I was using Jumpgate. When I moved the script to an old game using the old system, the script worked and the PC was able to select the NPC token as it should be able to. One further bit of information which may help to identify the problem. On Jumpgate after the NPC token has 'represents' set to the PC, though the PC cannot select the NPC token it can double-click the token and open the Token settings which is not possible on other tokens.  I have reported this as a bug, but Gauss suggested I should mention it here too.
All of my playlists appear to have become unsorted in the last week or so, the contents dumped into a general pile. Is there anything specifically that would cause this?
It looks like my players are all unable to level up their characters in the game I cloned into a Jumpgate game. The charactermancer will simply not allow them to finish the process in the Jumpgate game, while they can level up in the old game.
1720981716
Gauss
Forum Champion
Chris B. said: It looks like my players are all unable to level up their characters in the game I cloned into a Jumpgate game. The charactermancer will simply not allow them to finish the process in the Jumpgate game, while they can level up in the old game. I suggest manually leveling up while the Devs take a look at this. 
keithcurtis said: TheMarkus1204 said: Strange. Just tested it in one of my running Jumpgate Games and Nameplates are below the token where they belong and have been in classic. I don't see this! Maybe it is a game setting that causes it or a script? keithcurtis said: Repeating this question from the previous thread, because I don't know if it was seen or will be addressed: When did nameplates move to the top? I have bars set as bottom overlapping. "Overlapping" previously has allowed token nameplates to remain on bottom. They get forced to the top when you choose "bottom overlapping" for the bars. This explains a lot. Thanks.
I keep having an issue where I drag a spell token I created. Basically making a character and using that as the spell token for wall of force as an example. But when I drag the token to the board it shows as invisible too me and some of the players. I have to refresh Roll20 everytime I drag a new token onto the battlefield to be able to see it.
Hi Chris - I'm sending you a DM to get some more details from you about the game so we can take a look! Chris B. said: It looks like my players are all unable to level up their characters in the game I cloned into a Jumpgate game. The charactermancer will simply not allow them to finish the process in the Jumpgate game, while they can level up in the old game.
Has my problem with changing 'represents' on a token not allowing the new 'represents' to select the token been put on a list?
Hi James - thanks for sharing! I've added this to our list of mod/api's to review. We will be taking a look at potential Jumpgate mod/api updates with authors after our efforts to resolve high priority bugs. James B. said: I was planning on making extensive changes to a game and decided to make them in the latest version so I used Jumpgate. One of the things I added was a program to allow PCs with the appropriate powers to possess NPCs. I wrote a script using TokenMod to accomplish this but when I ran it using a pure player setup, the PC couldn't select the NPC token even though the token now had 'represents' set to the PC. I listed my problem on "ScriptCards - Thread #2." There Joshua N. helped me by offering another script using just ScriptCards: !script {{   --#title|Possession   --#sourceToken|@{selected|token_id}   --#targetToken|@{target|token_id}   --!graphic:[*T:t-id]|represents:[*S:t-represents]   --+[*T:t-name]|has been possessed by [*S:t-name] }} Indeed he wrote several more each giving more information trying to figure out what was wrong, since his PC always was able to select the NPC token after the 'represents' was set to the PC, while when I ran it my PC could still not select the NPC token. It finally dawned on me that I had not mentioned I was using Jumpgate. When I moved the script to an old game using the old system, the script worked and the PC was able to select the NPC token as it should be able to. One further bit of information which may help to identify the problem. On Jumpgate after the NPC token has 'represents' set to the PC, though the PC cannot select the NPC token it can double-click the token and open the Token settings which is not possible on other tokens.  I have reported this as a bug, but Gauss suggested I should mention it here too.
James - could you re-share the problem you're experiencing with represents token or link me to your previous post? I'm sorry if I missed it earlier. James B. said: Has my problem with changing 'represents' on a token not allowing the new 'represents' to select the token been put on a list?
1721238501
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Lavi said: James - could you re-share the problem you're experiencing with represents token or link me to your previous post? I'm sorry if I missed it earlier. James B. said: Has my problem with changing 'represents' on a token not allowing the new 'represents' to select the token been put on a list? Here's the post , from July 11.
Hi Chris - thanks for sharing this issue. We took an initial look, and determined that the cause of the issue is not the VTT/Jumpgate, but the Builder, which is handled by a partner team focused on Roll20 Sheets. We have shared this feedback, and they'll be taking a look! Chris B. said: It looks like my players are all unable to level up their characters in the game I cloned into a Jumpgate game. The charactermancer will simply not allow them to finish the process in the Jumpgate game, while they can level up in the old game.
Thanks Keith - I didn't originally connect the two going through large volume of feedback! I replied to this one separately relating to mod/api scripts here . keithcurtis said: Lavi said: James - could you re-share the problem you're experiencing with represents token or link me to your previous post? I'm sorry if I missed it earlier. James B. said: Has my problem with changing 'represents' on a token not allowing the new 'represents' to select the token been put on a list? Here's the post , from July 11.
1721282161
SirPryzin
Plus
Marketplace Creator
While you are taking a look at doors and windows, please make them selectable as part of a group, as part of the drag-to-select and/or with CTRL-A... both of which work to select walls and lighting, but not doors and windows, for some reason. If you need to move all of the walls and lighting together (which does happen), chances are very high that you would like the doors and windows to keep their relative locations, as well. Lavi said: Thanks for re-sharing Saul - we will be taking a look a this. Over the last week the team was focused on a couple of other highly requested bugs and improvements (will share more details in my next post). Saul J. said: While there's a lot of good things in Jumpgate, there are still things that have not been addressed. One of the issues that I raised several days ago about windows/doors has not been resolved yet. I don't know if staff saw it and a fix is in the works, or if it got lost in the noise. Rather than post the entire message again, and the images, please see:&nbsp; <a href="https://app.roll20.net/forum/permalink/11930719/" rel="nofollow">https://app.roll20.net/forum/permalink/11930719/</a> &nbsp;for the original post. In the meantime, I've stopped working on maps for my campaign since it's really, really hard to put doors and windows down when they don't match the scale of the map.
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Edited 1721282519
SirPryzin
Plus
Marketplace Creator
Also, PLEASE make the map (or viewable player area) resizable from any direction, rather than just from the bottom and right side.&nbsp; I have run into circumstances, repeatedly, where being able to resize the map from the top and/or left would be a huge boon; and (while it may not be an issue everyone encounters) others have made similar requests for over a decade. Problem: Changing the map size only adds or subtracts from the right side and bottom of the map. Solution: Please make it so that we can add (or subtract) rows at the top of the map, and columns to/from the left side of the map. To avoid reposting, I will just link to a more detailed explanation and rationale, here: <a href="https://app.roll20.net/forum/post/11974063/expanding-the-map-to-the-left-and-slash-or-from-the-top#post-11974611" rel="nofollow">https://app.roll20.net/forum/post/11974063/expanding-the-map-to-the-left-and-slash-or-from-the-top#post-11974611</a> Thank you!&nbsp; :)
Jumpgate is having issues with It's a Trap. I created a post on the mod API, thinking it was not related to jump-gate until I made 2 new games, one of them being jump gate and was able to reproduce it easily. Post:&nbsp;<a href="https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631" rel="nofollow">https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631</a>
Hi Novercalis - appreciate the report. We've had a couple reports of specific mods/apis requiring updates for Jumpgate (linking to an example by another one of our users). We've added "It's a Trap" to that list, and will be taking &nbsp;a look at potential Jumpgate mod/api updates with authors after our efforts to resolve high priority bugs. Novercalis said: Jumpgate is having issues with It's a Trap. I created a post on the mod API, thinking it was not related to jump-gate until I made 2 new games, one of them being jump gate and was able to reproduce it easily. Post:&nbsp; <a href="https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631" rel="nofollow">https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631</a>
Lavi said: Hi Novercalis - appreciate the report. We've had a couple reports of specific mods/apis requiring updates for Jumpgate (linking to an example by another one of our users). We've added "It's a Trap" to that list, and will be taking &nbsp;a look at potential Jumpgate mod/api updates with authors after our efforts to resolve high priority bugs. Novercalis said: Jumpgate is having issues with It's a Trap. I created a post on the mod API, thinking it was not related to jump-gate until I made 2 new games, one of them being jump gate and was able to reproduce it easily. Post:&nbsp; <a href="https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631" rel="nofollow">https://app.roll20.net/forum/post/11976581/having-issue-with-its-a-trap/?pageforid=11976631#post-11976631</a> that author has left roll20 1-2 years ago. No longer active.&nbsp;
DM Deadman &nbsp;- we are tracking this issue and trying to get to the bottom of it as it's intermittent. We don't have ETA yet at this time, but I will be posting updates here as we get more information. Thanks for the report. DM Deadman said: I keep having an issue where I drag a spell token I created. Basically making a character and using that as the spell token for wall of force as an example. But when I drag the token to the board it shows as invisible too me and some of the players. I have to refresh Roll20 everytime I drag a new token onto the battlefield to be able to see it.
The API "Inspiration Tracker" doesnt work on Jump Gate but does in normal VTT
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Edited 1721360861
Something strange just happened in my game. Half of my journals all got kicked out of their folders/subfolders back into the root of the journal tab. None of those folders/subfolders got deleted, as they are still there. All these journals were imported when I cloned one of my current game. Additionally, I created 14 new journals since then and they are all gone. I can't find them anywhere, and the tokens on the board are no longer linked to any journals.&nbsp; &nbsp;After refreshing 5 times, the journals came back and my tokens are linked again, but like I mentioned above, these journals also got kicked out of their folders. (Thank god I don't have to re-create these 14 journals...)
1721409453
Gauss
Forum Champion
Cedric L. said: Something strange just happened in my game. Half of my journals all got kicked out of their folders/subfolders back into the root of the journal tab. None of those folders/subfolders got deleted, as they are still there. All these journals were imported when I cloned one of my current game. Additionally, I created 14 new journals since then and they are all gone. I can't find them anywhere, and the tokens on the board are no longer linked to any journals.&nbsp; &nbsp;After refreshing 5 times, the journals came back and my tokens are linked again, but like I mentioned above, these journals also got kicked out of their folders. (Thank god I don't have to re-create these 14 journals...) Hi Cedric L.,&nbsp; The Devs have posted a response to this issue&nbsp; here .
Gauss said: Cedric L. said: Something strange just happened in my game. Half of my journals all got kicked out of their folders/subfolders back into the root of the journal tab. None of those folders/subfolders got deleted, as they are still there. All these journals were imported when I cloned one of my current game. Additionally, I created 14 new journals since then and they are all gone. I can't find them anywhere, and the tokens on the board are no longer linked to any journals.&nbsp; &nbsp;After refreshing 5 times, the journals came back and my tokens are linked again, but like I mentioned above, these journals also got kicked out of their folders. (Thank god I don't have to re-create these 14 journals...) Hi Cedric L.,&nbsp; The Devs have posted a response to this issue&nbsp; here . I see now, I thought it was related to Jumpgate since the only campaign that was affected was the one that is using Jumpgate and I somehow missed that post when I looked the first time. Sorry and thanks for pointing me in the right direction!
McBeardly - thank you for your report, and apologies for the additional work this may have cause you. We identified the root cause of this to be an intermittent/unattended behavior of a release that happened last week, not specific to Jumpgate. We rolled back the code earlier today that was likely the cause of this, which should keep this from happening in the future. More details will be posted by our Customer Service team in a parallel Forum thread , so sharing it as an additional reference point. McBeardly said: All of my playlists appear to have become unsorted in the last week or so, the contents dumped into a general pile. Is there anything specifically that would cause this?
Cedric - Gauss has already shared the Forum Thread where our Customer Service team will be providing more detail, but did want to let you know that we believe we identified the cause and pushed a fix in the last hour.&nbsp; Cedric L. said: Gauss said: Cedric L. said: Something strange just happened in my game. Half of my journals all got kicked out of their folders/subfolders back into the root of the journal tab. None of those folders/subfolders got deleted, as they are still there. All these journals were imported when I cloned one of my current game. Additionally, I created 14 new journals since then and they are all gone. I can't find them anywhere, and the tokens on the board are no longer linked to any journals.&nbsp; &nbsp;After refreshing 5 times, the journals came back and my tokens are linked again, but like I mentioned above, these journals also got kicked out of their folders. (Thank god I don't have to re-create these 14 journals...) Hi Cedric L.,&nbsp; The Devs have posted a response to this issue&nbsp; here . I see now, I thought it was related to Jumpgate since the only campaign that was affected was the one that is using Jumpgate and I somehow missed that post when I looked the first time. Sorry and thanks for pointing me in the right direction!
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Edited 1721494490
The Aaron
Roll20 Production Team
API Scripter
Novercalis said: The API "Inspiration Tracker" doesnt work on Jump Gate but does in normal VTT Hi Novercalis, can you give a bit more detail about how it is failing?&nbsp; Is it crashing, or just not doing anything? Edit: I just tried to get it to fail on a Jumpgate game and couldn't.&nbsp; Probably there is something more complicated with your setup than my test game.&nbsp; When you have time, let me know some more details about what's going on.
Hi Novercalis, can you give a bit more detail about how it is failing?&nbsp; Is it crashing, or just not doing anything? Edit: I just tried to get it to fail on a Jumpgate game and couldn't.&nbsp; Probably there is something more complicated with your setup than my test game.&nbsp; When you have time, let me know some more details about what's going on. The !Inspiration and&nbsp;!inspiration Help command doesn't work on the jumpgate game but works in my non jump gate. Just tested again, confirmed both games have the same api, newly created games. doing nothing else.&nbsp;
1721533744
SirPryzin
Plus
Marketplace Creator
Doors and windows not being selected with the walls and lights, with either drag-to-select nor CTRL-A... is that a bug that is being looked into?
1721546592
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
SirPryzin said: Doors and windows not being selected with the walls and lights, with either drag-to-select nor CTRL-A... is that a bug that is being looked into? Hi SirPryzinn! Doors and windows are a different sort of object, and are not subject to multiselection either in Jumpgate or Classic, unfortunately. They are built differently, and have other unusual properties, such as being interactable on multiple layers. They have been that way since introduction.
One of my players keeps having a problem which she describes as the "lighting layer becoming detached" and she has to reload the page..&nbsp; She is on a Chromebook, but it's only happening to her..
Checking to see if the following API issues are documented and being worked on: Issue 1: MOD/API SmartAoE has several issues I've been able to replicate consistently. 1.&nbsp; When creating Area of Effects, the Target token is placed under the transparent area of effect blocks.&nbsp;&nbsp; 2. AoE Cones are adding Lines guide artifacts.&nbsp; I'm guessing they are supposed to be invisible and are used to calculate the cone placement. &nbsp; Issue 2: MOD/API Flight displays only one wing status marker The Flight Mod/API allows you to set the flying height of a token, for example 50 feet. &nbsp;It then shows two wing statusmarkers, the first with a 5 and the second with a 0. &nbsp;Under Jumpgate, it is only showing the first wing (5). &nbsp;
1721654827
SirPryzin
Plus
Marketplace Creator
keithcurtis said: Hi SirPryzinn! Doors and windows are a different sort of object, and are not subject to multiselection either in Jumpgate or Classic, unfortunately. They are built differently, and have other unusual properties, such as being interactable on multiple layers. They have been that way since introduction. Thanks for the response! Unfortunate, but understandable, given their different properties from other objects. Especially given that they aren't able to be moved easily with the rest of the objects, are there plans to allow make the map (viewable map area) size adjustable from the top and left sides, allowing us to choose the direction in which the map size in increased, instead of always adding to the bottom and right? This is a common feature for changing canvas size in many image editing sites/applications, and would be very useful here, as well.
1721657339
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
SirPryzin said: ...are there plans to allow make the map (viewable map area) size adjustable from the top and left sides, allowing us to choose the direction in which the map size in increased, instead of always adding to the bottom and right? This is a common feature for changing canvas size in many image editing sites/applications, and would be very useful here, as well. That would be helpful, but I have no insight on that.
I've shared this with our Design team for consideration! keithcurtis said: SirPryzin said: ...are there plans to allow make the map (viewable map area) size adjustable from the top and left sides, allowing us to choose the direction in which the map size in increased, instead of always adding to the bottom and right? This is a common feature for changing canvas size in many image editing sites/applications, and would be very useful here, as well. That would be helpful, but I have no insight on that.
Jonathan - we are aware of a couple of such behaviors specific to Chromebooks that are in our pipeline. Could you share a bit more about the behavior she is experiencing that is "detached"? For example, is there a potential lag on page switch so that the Dynamic Lighting she is seeing is from a previous page? Jonathan K. said: One of my players keeps having a problem which she describes as the "lighting layer becoming detached" and she has to reload the page..&nbsp; She is on a Chromebook, but it's only happening to her..
1721669497
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
keithcurtis said: Hi SirPryzinn! Doors and windows are a different sort of object, and are not subject to multiselection either in Jumpgate or Classic, unfortunately. They are built differently, and have other unusual properties, such as being interactable on multiple layers. They have been that way since introduction. Future Keith here: I have been reminded that multiselect has been available on doors and windows for some time. But it is of the shift-click type of multi-selection, rather than dragging a selection rectangle.
Thanks for the reply. I checked with the player, she replied: "It wasn't from lag on page switch as we hadn't been changing maps.&nbsp; I would try to drag the map and the map would move but the dynamic lighting wouldn't" I can confirm their was no change of map.&nbsp; It's quite a large one, we did notice what seemed to be periodic lag spikes which was happening for everyone (this was Sunday evening GMT) but nothing major for the rest of us. .&nbsp; She was just reloading the map each time the problem happened, but it happened quite a lot. Lavi said: Jonathan - we are aware of a couple of such behaviors specific to Chromebooks that are in our pipeline. Could you share a bit more about the behavior she is experiencing that is "detached"? For example, is there a potential lag on page switch so that the Dynamic Lighting she is seeing is from a previous page? Jonathan K. said: One of my players keeps having a problem which she describes as the "lighting layer becoming detached" and she has to reload the page..&nbsp; She is on a Chromebook, but it's only happening to her..
It sounds to me like she is on the map layer and this is expected when you drag the map.
This is helpful, and in previous post Hultz &nbsp;was my next line of thinking as well. It sounds like she was logged in as a GM if she was able to move the map, and if so, was she on the map layer (which may indicate expected behavior)? If the above notes don't solve it for her, I'll DM you so we an more detail to investigate the specific instance. Jonathan K. said: Thanks for the reply. I checked with the player, she replied: "It wasn't from lag on page switch as we hadn't been changing maps.&nbsp; I would try to drag the map and the map would move but the dynamic lighting wouldn't" I can confirm their was no change of map.&nbsp; It's quite a large one, we did notice what seemed to be periodic lag spikes which was happening for everyone (this was Sunday evening GMT) but nothing major for the rest of us. .&nbsp; She was just reloading the map each time the problem happened, but it happened quite a lot. Lavi said: Jonathan - we are aware of a couple of such behaviors specific to Chromebooks that are in our pipeline. Could you share a bit more about the behavior she is experiencing that is "detached"? For example, is there a potential lag on page switch so that the Dynamic Lighting she is seeing is from a previous page? Jonathan K. said: One of my players keeps having a problem which she describes as the "lighting layer becoming detached" and she has to reload the page..&nbsp; She is on a Chromebook, but it's only happening to her..
She definitely doesn't have GM access (I'm the only one with that access on the game) and the token wasn't on the map layer as when things were ok she was able to select and move her token. Jonathan Lavi said: This is helpful, and in previous post Hultz &nbsp;was my next line of thinking as well. It sounds like she was logged in as a GM if she was able to move the map, and if so, was she on the map layer (which may indicate expected behavior)? If the above notes don't solve it for her, I'll DM you so we an more detail to investigate the specific instance. Jonathan K. said: Thanks for the reply. I checked with the player, she replied: "It wasn't from lag on page switch as we hadn't been changing maps.&nbsp; I would try to drag the map and the map would move but the dynamic lighting wouldn't" I can confirm their was no change of map.&nbsp; It's quite a large one, we did notice what seemed to be periodic lag spikes which was happening for everyone (this was Sunday evening GMT) but nothing major for the rest of us. .&nbsp; She was just reloading the map each time the problem happened, but it happened quite a lot. Lavi said: Jonathan - we are aware of a couple of such behaviors specific to Chromebooks that are in our pipeline. Could you share a bit more about the behavior she is experiencing that is "detached"? For example, is there a potential lag on page switch so that the Dynamic Lighting she is seeing is from a previous page? Jonathan K. said: One of my players keeps having a problem which she describes as the "lighting layer becoming detached" and she has to reload the page..&nbsp; She is on a Chromebook, but it's only happening to her..