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September 2024 Roll20 Reserve | Kobold Press 5E Adventure Bundle

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Edited 1725391322
Bianca
Roll20 Team
Howdy! For this month's Reserve selection, Roll20 is excited to offer Pro Subscribers a 5E Adventure Bundle by Kobold Press ! Have new adventures ready to play with your party either as a one-shot or the start of a new campaign. City of Cats City of Cats invites adventurers to a bustling metropolis where ambition, thievery, and divine presence intertwine. In this city, where the goddess Bastet walks the streets, players will explore a vibrant setting perfect for any desert locale where cats are revered. This 5th Edition-compatible supplement offers three exciting adventures for levels 1 to 5, packed with unforgettable NPCs, villains, and new monsters.&nbsp; Last Gasp Last Gasp is a thrilling adventure where players explore the cursed tomb of an ancient king with immense magical power. Designed for five or six 6th-level characters using the 5th Edition rules, the adventure features deadly combats, perplexing mysteries, and introduces two new monsters: the rotting wind and the anubian. City of Cats is a module and Last Gasp is an add-on. How to Claim Navigate to <a href="https://roll20.net/reserve" rel="nofollow">https://roll20.net/reserve</a> and click "Claim Now" After claiming, you will see a pop-up window verifying your claim. Clicking the "Create Game" button will automatically add City of Cats as a new game. If you prefer to utilize the Last Gasp Addon with City of Cats or an existing campaign, utilize the Addons drop-down menu on the Game Details page:&nbsp;
This is getting ridiculous! I have to stop buying things for a while, since these freebies are too dialed in to my taste!
What a pick! For sure gonna get some use out of this!
Cats are kool!
This is such a great Module!!
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Tony
Pro
These Perks are the main reason I keep the pro account going, Now, is there a way to make it so I can bring Module into a preexisting game as easy as add-ons? or Organize the Add-on's into folders? I have acquired a bunch and the dropdown is getting tedious if I don't know the exact title, when I go to use it months later.
I second Tony both in the excitement regarding the Pro perks - they are really good, please keep it going. And in terms of wishing for some type of organisation for all the purchased content. Thanks again for the City of Cats, it's perfect for my players, we wanted to do all tabaxi-party one-shot and this feels like destiny. Tony said: These Perks are the main reason I keep the pro account going, Now, is there a way to make it so I can bring Module into a preexisting game as easy as add-ons? or Organize the Add-on's into folders? I have acquired a bunch and the dropdown is getting tedious if I don't know the exact title, when I go to use it months later.
The only way that I know of is to use the Transmogrifier to copy the content between games, then create and organize folders as needed. Tony said: These Perks are the main reason I keep the pro account going, Now, is there a way to make it so I can bring Module into a preexisting game as easy as add-ons? or Organize the Add-on's into folders? I have acquired a bunch and the dropdown is getting tedious if I don't know the exact title, when I go to use it months later.
I think that this is a great add to my library. What I do to help keep track of what it is is to create a game with it and name the game, in this casd, "City of Cats Sep 2024". By putting the date on it I can more easily find it later.
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Gold
Forum Champion
Hultz (Keeper of Secrets) said: I think that this is a great add to my library. What I do to help keep track of what it is is to create a game with it and name the game, in this casd, "City of Cats Sep 2024". By putting the date on it I can more easily find it later. I do this too, additionally I add the game system abbreviation at the start of the title for example "5E City of Cats Sep 2024", and then I COPY-PASTE the product description from the Marketplace into the Game Description of Roll20. The description usually says things like " Designed for five or six 6th-level characters" and "Contains more than 7 maps and 22 NPC's". Then I set the "Next Game Time" to the current time (the day I aquired the product in Roll20).&nbsp;
Oh that is so smart!&nbsp; Thanks gold, I will also start doing that!&nbsp; What do you do about add on's?&nbsp; Things that aren't modules so cannot form a game from it?&nbsp; Is there a limit to how many games you can have? (I do a base game now since I modify adventures, so lost mines for example, I put "MAIN Lost Mines" then copy the game and rename to "Sat Lost Mines" as a example). As a example, Czepeku's map packs from 2-3 months ago. Gold said: Hultz (Keeper of Secrets) said: I think that this is a great add to my library. What I do to help keep track of what it is is to create a game with it and name the game, in this casd, "City of Cats Sep 2024". By putting the date on it I can more easily find it later. I do this too, additionally I add the game system abbreviation at the start of the title for example "5E City of Cats Sep 2024", and then I COPY-PASTE the product description from the Marketplace into the Game Description of Roll20. The description usually says things like " Designed for five or six 6th-level characters" and "Contains more than 7 maps and 22 NPC's". Then I set the "Next Game Time" to the current time (the day I aquired the product in Roll20).&nbsp;
There's no limit the number of games per account. Feyte said: ...&nbsp; Is there a limit to how many games you can have?
Thank you Gold, I will upgrade my way of tracking games. I think that setting the "'Next Game Time' to the current time..." is genius.