Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

API Scripts Copy with Copy Game

1678458992

Edited 1678459024
+1&nbsp; now that the roll20 starts to appreciate the idea ( see Jeff's answers on&nbsp; <a href="https://app.roll20.net/forum/post/11360210/march-9-q-and-a-with-software-development-manager-jeff-lamb" rel="nofollow">https://app.roll20.net/forum/post/11360210/march-9-q-and-a-with-software-development-manager-jeff-lamb</a>) I would like to have some sort of&nbsp; option during new game creation that would allow me to automatically add a predefined set of APIs I typically use. For existing games, a button on the Mod(API)Scripts Setting page allowing me to save selected scripts( select checkbox would be a new feature too) into such predefined list and/or restore such scripts into the game. Saving me much time :)
+1
+1
+1
+1
+1
+1
+1
+1
+1
Making a copy of my game to try the JumpGate beta would&nbsp; be a heck of a lot easier if this was implemented! 🚀&nbsp;
+1
1727132345

Edited 1727132434
Lavi
Roll20 Team
Hello - today, we released the ability to copy over Mod (API) scripts when copying your game. It's an option that will automatically be selected, but users can uncheck if they prefer their copy to have a clean slate. We hope this reduces setup time especially with those Mods that require configuration (e.g. groupInitiative, itsATrap, Sheet Companion Scripts, and much more)!
Nice, a welcome addition after waiting so long.&nbsp;
Yay! Now the Jumpgate api needs to be updated to work with the scripts. (any Mod dealing with a ping pull does not work in Jumpgate such as Turn Marker 1, Ping Buddy, Teleport.)
[Happy Dance]
Any chance of doing transmography to APIs? I still want the same ones when starting a new campaign and this would save a lot of faffing about.
Miles said: Any chance of doing transmography to APIs? I still want the same ones when starting a new campaign and this would save a lot of faffing about. Workaround: Create an EMPTY BASE GAME, add all the APIs you want to use to that game! Every time you want to start a new campaign, just copy THIS BASE GAME.
To ensure future ideas don't get lost, I"ll be closing out this Forum thread since this Suggestion/Ideas has been delivered &amp; votes returned. This way any new ideas will naturally make their way into new Suggestions &amp; Ideas that can be upvoted.