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Open ended High AND Low

I am trying to figure out how to roll RMSS open-ended High and low rolls. High is easy. But for a general roll, if it is above 95, roll again and add it, simple explode, if it is 5 or below, then roll again and subtract it. If this roll is above 95, then add them together and subtract it. Can this be doen wth the dice mechanic, or does it need to be done as a formula? And what would it look like? Curt
I'm interested in this too. I want a system were I roll 2D6; if I roll snake eyes, I want to roll again and subtract (this can go on forever). If I roll boxcars, I want to roll again and add (this too can go on forever). I also want to be able to add any mods to the roll and still have this happen.
1411685210

Edited 1411685280
Diana P
Pro
Sheet Author
I think the RMSS open-ended high and low dice can be done with the API, but I haven't gotten a script figured out yet. My current solution for our games is to do an open ended high roll and flag the calculation for a 5 so we can manually roll and subtract. :/ Macro's tend to look something like: @{character_name}'s Agility check: [[1d100!>96 + 3*@{agbonus}]]; OEdown on[[d1*5 + 3*@{agbonus}]] which would give a result of Character's Agility check: 34; OEdown on 11 (on a slightly related note, would you be interested if I pushed my RMSS character sheet to the repository... with the caveat that it tends to lag slightly due to the calculations in it? It's not quite done yet but... :)
I'd love to have them!
1411960272
Diana P
Pro
Sheet Author
*grin* guess I'll be putting in skills this week then. I've been delaying doing that 'cause so much typing, but can't use my band-aid repeating section if I want to use them in macros so I guess I know what I'm doing this week. (esp since I need the sheet for next weekend.... :)