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Visibility Setting for all assets: Configure which players can see an asset (Stealth, Hallucinations, Perception, etc)

Score + 129
Current Situation Right now, with the exception of lighting features (Sight & Multiplier), all players see all of the same assets at the same time. Proposal Add a "Visible To:" setting on all assets. If left blank, it defaults visible to All Players. If the GM enters a specific player name or names, only those players can see that asset--other players treat them as if they are on the GM Layer and don't see anything until they are added to the "Visible To" Box. Applications Perception: You could have certain features of the map only visible to characters with a high passive perception. Stealth & Invisibility: You could change this setting for stealthed or invisible tokens to remove them from player view without needing to move them to the GM layer. This would allow for characters with high Perception or the ability to detect invisibility to still see the token. Hallucinations: If you're playing a horror game, you could set up hallucinations that appear only to characters with low sanity. Dynamic Lighting: You could set a line in dynamic lighting to be visible only to characters whose vision you want blocked--useful if a character has a power that lets them see through walls, for example.
+1 Here.
1425174006
Gold
Forum Champion
Here are some similar suggestions I identified on the current Roll20 Suggestions forum vote. If you like them, lend them a +1 vote too. If one of them appears as a matching suggestion, you may choose to copy your Comment to the other thread, subtract your +1 vote from this thread to hide it, and add your +1 to the best-matching thread instead, so that the votes can climb higher together. Index of some Suggestions regarding Layers and Invisibility Could we have a Stealth layer in addition to the GM Layer that will only show the token to the player who has a high enough Perception roll to see it? <a href="https://app.roll20.net/forum/post/1421474/could-we" rel="nofollow">https://app.roll20.net/forum/post/1421474/could-we</a>... Invisible Layer Only Player or GM can see <a href="https://app.roll20.net/forum/post/1660460/invisibl" rel="nofollow">https://app.roll20.net/forum/post/1660460/invisibl</a>... Multi-Layer Maps & Line of Sight <a href="https://app.roll20.net/forum/post/1649267/multi-la" rel="nofollow">https://app.roll20.net/forum/post/1649267/multi-la</a>... New Layer <a href="https://app.roll20.net/forum/post/1321170/#post-13" rel="nofollow">https://app.roll20.net/forum/post/1321170/#post-13</a>... Visibility Setting for all assets: Configure which players can see an asset (Stealth, Hallucinations, Perception, etc) --- The current thread. <a href="https://app.roll20.net/forum/post/1495573/visibili" rel="nofollow">https://app.roll20.net/forum/post/1495573/visibili</a>... Visible/Invisible Tokens and Objects <a href="https://app.roll20.net/forum/post/1414336/visible-" rel="nofollow">https://app.roll20.net/forum/post/1414336/visible-</a>... Visible/Invisible to Specific Players <a href="https://app.roll20.net/forum/post/1464355/visible-" rel="nofollow">https://app.roll20.net/forum/post/1464355/visible-</a>... Add a "seen by" drop down to Tokens. <a href="https://app.roll20.net/forum/post/1458455/add-a-se" rel="nofollow">https://app.roll20.net/forum/post/1458455/add-a-se</a>...
Also worth noting that users who care to vote for this suggestion may also be interested in this one: Individual token line of sight, by Ctrl or selection&nbsp; <a href="https://app.roll20.net/forum/post/1345896/ctrl-plu" rel="nofollow">https://app.roll20.net/forum/post/1345896/ctrl-plu</a>...
YES. THIS.
VERY PLEASE!
Upvote
This would be *very* helpful.&nbsp; I have two characters in my game who can see invisible things, and it's a real pain to to try to track invisible tokens and relay that information to them without tipping off the rest of the party.
Yes please! This would also really help with things like special PVP sessions. (For example a battle royal style one shot.)
Definitely +1 - would make inivisibility &amp; stealth much easier.
1693517161
Stephen C.
Pro
Sheet Author
+1 on this. It's an old idea, but a solid one. Incredibly useful for when one player passes a Perception check and another doesn't.
1729606755
Pat
Pro
API Scripter
With the new tabletop, I thought I'd push this again - right now, the only way to have a single player be the only one who can see a particular token is:&nbsp; Have the token be a completely transparent PNG or other asset.&nbsp; Set the aura on the token, usually to a very low number. Set "control" of the token to the player or players who can see it. Set the visibility of that aura to those with edit control.&nbsp; This is a bit - clunky. Keeping tokens totally on the GM layer is clunky for an asset that is supposed to be seen by some but not others.&nbsp; Problems setting the visibility of tokens or assets would solve:&nbsp; Ghosts, invisible creatures, figments of the imagination, patrons, and others who would limit their visibility becomes easier&nbsp; Illusions are easier to manage as something seen by everyone *but* a player with a robe-of-eyes.&nbsp; Something that could swap this visibility could be used with programming for detection ranges, ambushes, and the like based on perception checks
+1 from me on this. I used the workaround the other week and it was clunky with 6 players and different visibilities... but the outcome is pretty cool when you can only see what you character sees