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What do you use to create tokens?

I currently use TokenTool v2.2.1 I'm always looking into new methods of creation for Roll20! So what is your go to method of creating tokens?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Photoshop. I have a couple of massive files with templates for special frames, and automation built in to export specific tokens and to facilitate quickly creating pop out tokens.
I use Tokenstamp . Fast, easy, and free.
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Andrew R.
Pro
Sheet Author
I'm a TokenTool user too, the latest version. I've tried Tokenstamp too. 
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Brian C.
Pro
Marketplace Creator
Compendium Curator
keithcurtis said: Photoshop. I have a couple of massive files with templates for special frames, and automation built in to export specific tokens and to facilitate quickly creating pop out tokens. This is what I use as well. I drop the art in on the correct layer, and it is automatically masked to the token ring.
I use <a href="https://rolladvantage.com/tokenstamp/" rel="nofollow">https://rolladvantage.com/tokenstamp/</a> dead easy and has a variety of border types
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DnDPlay20
Pro
Marketplace Creator
keithcurtis said: Photoshop. I have a couple of massive files with templates for special frames, and automation built in to export specific tokens and to facilitate quickly creating pop out tokens. I use Photoshop as well, and lately I have been making the artwork in large, print quality then reducing for the tokens. Kind of working on a special project ;)
For medium and smaller tokens, I'm using tokenstamp. Dead easy. For larger I'm creating borderless transparent PNGs, using AI to rerender in a top down view with a solid background to then remove with Photoshop. Doesn't cover up as much of the pretty maps I'm making and I think it looks neat.
I draw them, regardless of whether I'm playing or running a game. That usually includes&nbsp; ustom borders I draw myself.&nbsp; Dalton H. said: For medium and smaller tokens, I'm using tokenstamp. Dead easy. For larger I'm creating borderless transparent PNGs, using AI to rerender in a top down view with a solid background to then remove with Photoshop. Doesn't cover up as much of the pretty maps I'm making and I think it looks neat. Using AI to illustrate games is imaginatively bankrupt and frankly disgusting.&nbsp;