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Dark Heresy (1st Ed) Question

For those GMs running a DH 1stEd game, can you list some of the macros you use(d)? It seems the ones I have found / created aren't hitting it for me. Thanks.
1411912854
Tony R.
Pro
Sheet Author
While I do not GM a Dark Heresy campaign, I do play in one. Macros we use for Ballistics Skill, Weapon Skill and Agility tests: /roll floor((@{selected|bs} + ?{Modifier|0} - d100)/10) /roll floor((@{selected|ws} + ?{Modifier|0} - d100)/10) /roll floor((@{selected|ag} + ?{Modifier|0} - d100)/10) The output of these macros tells us how many degrees of success or failure we get on the results. A 0 indicates success with no degrees of success. Just change "bs" "ws" and "ag" to the names of the attributes you use to track Ballistics Skill, Weapon Skill and Agility. For rolling Initiative, we use the following macro: /r [[1d10+ floor(@{selected|Ag}/10) &{tracker}]] This macro automatically adds the token to the turn tracker. As for rolling damage, we have separate macros based off of weapons. For example, the macro my scum uses for damage with his autopistol is: /e hits with his autopistol, dealing [[1d10+2]] impact damage. Finally, we use the Dark Heresy Character sheet that has lots of roll automatically built into it. I hope this helps!
Exactly what I was looking for, Tony. Thank you! I assume the 'floor' option works? My macro says, "1.8 degrees of success" and I could never get it to round down (i.e. floor). The character sheet is awesome, I love it. And while standard rolls / skill checks work fine, it is cumbersome to have it open during combat since it covers so much of the screen you don't get a tactical layout. Opening it and closing it multiple times is equally frustrating. Will definitley be using these, though. :)