While I do not GM a Dark Heresy campaign, I do play in one. Macros we use for Ballistics Skill, Weapon Skill and Agility tests: /roll floor((@{selected|bs} + ?{Modifier|0} - d100)/10) /roll floor((@{selected|ws} + ?{Modifier|0} - d100)/10) /roll floor((@{selected|ag} + ?{Modifier|0} - d100)/10) The output of these macros tells us how many degrees of success or failure we get on the results. A 0 indicates success with no degrees of success. Just change "bs" "ws" and "ag" to the names of the attributes you use to track Ballistics Skill, Weapon Skill and Agility. For rolling Initiative, we use the following macro: /r [[1d10+ floor(@{selected|Ag}/10) &{tracker}]] This macro automatically adds the token to the turn tracker. As for rolling damage, we have separate macros based off of weapons. For example, the macro my scum uses for damage with his autopistol is: /e hits with his autopistol, dealing [[1d10+2]] impact damage. Finally, we use the Dark Heresy Character sheet that has lots of roll automatically built into it. I hope this helps!