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Modules as Add-Ons

Score + 141
It would be great!
It's 2024, how have they not figured out that this should be a basic feature yet?
I think you would see a revenue increase if you allowed Modules as Addons.
1733163365
Gold
Forum Champion
I just want to make sure everyone here knows --- There are other ways to accomplish this. You aren't just prevented from running a module, because you already started the campaign earlier. You have options. The primary option and the way Roll20 intended for you to be able to do it is: Install the Module on a fresh new game in Roll20, then export your old game's Characters, then import those Characters into the Module game. I understand this solution isn't ideal for everyone (you don't get things like your old Handouts, or your old World Map, in the new game). Even after trying my workaround method that I'll explain here, you still won't have your old Macros and may have to copy them over 1-by-1 or consult the "Macro Mule" method from other posts. When you need more of your old game Contents in the new Module, use Transmogrify feature --- your next step is the Roll20 Subscription. This is how you can get your old maps and old handouts added into the new module game. But what if you don't want to pay a monthly subscription to Roll20 and have to pay every month? No problem, you can get the Subscription for just 1 month and do your Transmogrify (a word which means Copy from 1 game to another game you own, within Roll20), then unsubscribe and stop paying. You will still have your campaign, the module, the characters, and everything you transmogrified. Nothing is lost in your game contents by Unsubscribing.  So I'm not saying it's perfectly easy. The Suggestion is still a good valid thread.  But, I don't want GM's to feel discouraged or get the impression you CAN'T do this and be able to play your old campaign in a new module. You can make it work, in the current Roll20 features. There are ways.  I've shuffled my Players through dozens of Roll20 modules. It is easier to do than it sounds at first. 
Just ran into this issue with the new Adventures in Faerun bundle. I wanted to use some Ravenloft monsters, but when i looked into the addons, it wasnt there. I was like "IM SURE I BOUGHT THIS!" and sent in a ticket. Turns out this is a potential feature. So commentating here & leaving my vote
1768421447

Edited 1768421838
If you only want to transfer a few NPCs, you can use the character vault: Import the NPC from your CoS game then export it to you other game. I believe that the number of transfers may be limited foro free accounts. Or, if you're willing to purchase a Pro subscription for one month, you can use the Transmogrifier to copy assets between games. Once you're done using it, you can cancel the Pro subscription (you can wait until the end of the month before you do if you want to try out any of the other things included with Pro) Pro subscribers can access the  Transmogrifier  by opening a game then looking under the settings tab (gear icon) and scrolling to the bottom under "Miscellaneous".  Majin V. said: Just ran into this issue with the new Adventures in Faerun bundle. I wanted to use some Ravenloft monsters, but when i looked into the addons, it wasnt there. I was like "IM SURE I BOUGHT THIS!" and sent in a ticket. Turns out this is a potential feature. So commentating here & leaving my vote