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Player sight

Hi All, Sorry if this is a bit of a noob question, or a bit off topic. I'm assessing roll20 against maptools for an upcoming game, I have some experience with maptools but I like some of the integration aspects of roll20, plus it seems to have a shallower learning curve for players, and on top of that it still seems quite active. However one thing I totally *love* about maptools is that players can't see what each other see, so if a players character goes around a corner the other players can't see what that characters player can see on their screen. I've asked someone who uses roll20 and they say this isn't available, so I thought would double check. Is this available on roll20? can I make it so if the party split up they can't see what each other sees? Any help greatly appreciated. Denz.
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Pat S.
Forum Champion
Sheet Author
If you upgrade to supporter or mentor subscription, you have access to a feature called dynamic lighting which would do what you want mostly. Dynamic Lighting wiki page will explain the feature.
Thanks Pat, It looks like Line Of Sight may do this, it implies that light on the other side of a wall can't be seen, but it's not explicit, the example shows static lights that are part of the dungeon, what about light cast by another player? Will this be visible to all PC's?
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Pat S.
Forum Champion
Sheet Author
If you have it properly set then it should work for what you want. I haven't messed with DL in over a year and there has been major improvements so a current subscriber will need to answer your more specific questions. Sorry that I can't help much more till I can purchase a subscription.
The lighting from other players can be seen or not seen, its your choice as DM (its under the advanced tab on the Token) Example my players that have Darkvision i do not let others see their light. However if the Humans need a torch I set there torchlight to be seen by all. Each token has its own perspective, so Player A wont see what Player B can see. It's a very logical system. With this all being said, the lighting is only available to Subscribers. (Only the GM need subscribe and all of the players in his campaigns will see the lighting.)
1412114193
Lithl
Pro
Sheet Author
API Scripter
Densial E. said: Thanks Pat, It looks like Line Of Sight may do this, it implies that light on the other side of a wall can't be seen, but it's not explicit, the example shows static lights that are part of the dungeon, what about light cast by another player? Will this be visible to all PC's? All light is cast by tokens. "Static lights" are just light being emitted by tokens the players don't have control over.
OK, so looking at the example gif on the Dynamic Lighting page under Line of Sight, and assuming all lights are the same, I can surmise the following. There are three players in play, player A at the end of a corridor, player B at a t-intersection on the same corridor, and player C down one side of the t-intersection. Basically 3 players in an L shape. You would expect player A to be able to see down the corridor and to see player B at the t-intersection, but not to be able to see player C, because player C is around a corner. You would expect player C to be able to see player B down their corridor, but not to see player A, because they are around a corner. Player B, on the other hand, can see both players A and B. Assuming this is all using Lighting and Line of Sight, that means any light that is cast by any of the tokens that falls on an area that another token can see (with Line of Sight) will also be visible to the looking token, so while player A's light doesn't extend down the corridor to where player B is they can still see player B's surroundings (or as much of it as isn't blocked by their Line of Sight), but they can't see the things illuminated by player C, because it's not in Line of Sight. That's what Maptools gives, and to me it's one of the most important features, if the party get separated they can't see what happening to each other. Stops people running ahead too much... And to get this I just need to subscribe at the appropriate level. :)
1412120761
Pat S.
Forum Champion
Sheet Author
If I understand correctly then yes. A supporter subscription (4.99 a month or 50 for the year) will get you the dynamic lighting.
1412121290
Gen Kitty
Forum Champion
Based on my few sessions using Dynamic Lighting, you can have what you describe. :) A player had to keep moving his token out of the cave to a lower portion of the map so he could change his HP without the token action bar getting in the way, and the whole map would go black (aside from his own pog) because he had no light personally :>